Changelog for 2023-06-27 to 2023-07-03
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Part 3 (comment)
Part 4 (comment)
Features
- #61087 - Lock vehicle doors
by Numbuh474
Summary: "Make vehicle doors lockable and pickable" - #66611 - Make lanterns plug-in-able
by ashGlaw
Summary: "Give electric lanterns power cords" - #66585 - update to kerosene spawns and refillable lighter
by Daved27hundred
Summary: "Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns"
Content
- #66503 - adds some new possible nightmares
by Daved27hundred
Summary: "Adds a couple new nightmares based on nightmares that I've had" - #66498 - Add double holsters
by Paprika-H
Summary: "Double Decker Holsters" - #66484 - Pantsaclysm, Trouser Variants Ahead.
by DoctorBoomstick
Summary: "adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game." - #66511 - Vegan Trait
by Paprika-H
Summary: "Vegan Trait" - #66380 - Cast iron
by Karol1223
Summary: "Actual cast iron resources" - #66529 - Condom Variants
by Paprika-H
Summary: "Condom Varieties" - #66271 - Rebreathers rework and general revisit
by randomtyper
Summary: "Reworks rebreathers" - #65732 - Faction succession without death
by RenechCDDA
Summary: "You can now choose a new leader for your faction without dying" - #66551 - Active backup generator ---> Functional generator appliance, useable in player grids
by RenechCDDA
Summary: "Active backup generator can now be transformed into an appliance" - #65942 - Digitigrade mutation
by GalacticApple
Summary: "Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear." - #63701 - Change single Talmud to multiple volumes of English Talmud Yerushalmi
by Standing-Storm
Summary: "replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants" - #66595 - Add ability to make slime globs into slime samples
by randomtyper
Summary: "Makes slime samples craftable from slime globs" - #66592 - This should add hm-12 to robofac trades
by Vgoloshivskiy
Summary: "Add hm12 to possible trades" - #66584 - Motel changes
by Procyonae
Summary: "Minor motel changes" - #66569 - added flesh property to snail_garden
by fyhannes
Summary: "Characters with Meat Intolerance are now allergic to raw snails" - #66540 - Binders! (the trans kind)
by Paprika-H
Summary: "Adds binders, XL, and XS bras" - #66499 - Unhardcode "crater", improve appearance of mutable craters
by Procyonae
Summary: "Mutable (the large not extra ones) craters are now round" - #65424 - Turret Weakpoints & Review
by SolventMercury
Summary: "Gave Turrets Weakpoints" - #66527 - Made Slingshot more Tacticool
by ashGlaw
Summary: "Made Slingshots more Tacticool" - #66520 - Some more nightmares
by Empyrean-Heaven
Summary: "Adds some new nightmares" - #66508 - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants
by Procyonae
Summary: "Fixes Bastion Fort terrain and adds variance" - #66462 - Phone case variants, to infinity, and beyond.
by DoctorBoomstick
Summary: "adds multiple boatloads of new phone case variants, based, mostly, around different horror movies." - #66218 - Map Item Audit
by Procyonae
Summary: "Adds new map items and reviews existing ones"
11 Comments
Venera3@cdda.social · 7 pts · 3y
Pretty busy in boring old real life, but I'm making good progress unhardcoding attack vectors for Limb Stuff and (maybe) making them smarter about what you're attacking with. We'll see if it works out.
bombasticSlacks@cdda.social · 7 pts · 3y
Working on more EOC stuff, big things to come for it to give people examples.
Really excited about all the mapgen stuff recently!
maleclypse@cdda.social · 6 pts · 3y
I don't know that I've ever seen 150 PRs merged in a week except maybe right after major release.
officer_dirtbag@cdda.social · 7 pts · 3y
More precisely we got 117 merged PRs this week, still lots! But most of them were merged by one person, I'll let you guess who it is :P
harakka@sopuli.xyz · 6 pts · 3y
Generator as appliance, hype! I think it was one of the last classic base things you needed a vehicle for. Also the right meatball/spaghetti ratio has now been scientifically determined
officer_dirtbag@cdda.social · 4 pts · 3y
(Part 4)
None
by akrieger
by bombasticSlacks
by bombasticSlacks
by kevingranade
by PatrikLundell
by anoobindisguise
by PatrikLundell
by Procyonae
by PatrikLundell
by GuardianDll
by ZhilkinSerg
by bombasticSlacks
by irwiss
by irwiss
by irwiss
by irwiss
by BrettDong
by SurFlurer
by SurFlurer
by kevingranade
by perryprog
by irwiss
by bombasticSlacks
by RenechCDDA
by NetSysFire
by irwiss
by Qrox
by Procyonae
by PatrikLundell
by irwiss
by Karol1223
by kevingranade
by GuardianDll
by irwiss
by SurFlurer
by Karol1223
by Procyonae
by PatrikLundell
by Qrox
by GuardianDll
by PatrikLundell
by GuardianDll
by GuardianDll
by GuardianDll
by GuardianDll
by Karol1223
by RenechCDDA
by PatrikLundell
by Procyonae
by Karol1223
by VladMasarik
by PatrikLundell
by Stephen2
by kevingranade
by GuardianDll
by casswedson
by GuardianDll
by irwiss
by anoobindisguise
by casswedson
officer_dirtbag@cdda.social · 4 pts · 3y
(Part 2)
Balance
by anoobindisguise
Summary: "multitool no longer has fine screwdriving"
by RenechCDDA
Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
by anoobindisguise
Summary: "welding practice uses less materials"
by anoobindisguise
Summary: "Elf-As are Glorious again"
by anoobindisguise
Summary: "mines spawn less coal"
by anoobindisguise
Summary: "Less of aketons/gambesons coverage is 100%"
by anoobindisguise
Summary: "bigger spawns of weld consumables"
by RenechCDDA
Summary: "Most friendly breedable animals can now be culled without having to attack them"
Bugfixes
by RenechCDDA
Summary: "No more memorial items spawning in bookstore shelves, only books!"
by anoobindisguise
Summary: "city size 0 disables roads"
by Light-Wave
Summary: "[Magiclysm] Fixes runes' duration"
by DoctorBoomstick
Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
by Rewryte
Summary: "Fix and re-enable 3D map memory"
by Procyonae
Summary: "Sanity checks special placement and road connections"
by deepvelocity
Summary: "Autopilot & vehicle remote controls"
by RenechCDDA
Summary: "Camps properly display required calories for building and crafting"
by Procyonae
Summary: "Open counter gates are faster to navigate than counters"
by Procyonae
Summary: "Adds migration for craters"
by Procyonae
Summary: "Lessens chance to fall on school start"
by randomtyper
Summary: "Fixes rebreather cartridge crafting recipes"
by DoctorBoomstick
Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
by Demivan
Summary: "Fix error when activating non-empty endless teapot"
by aschuhardt
Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
by theyareclose
Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"
officer_dirtbag@cdda.social · 4 pts · 3y
(Part 3)
Mods
by MorvarchPrincess
Summary: "Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment"
by GuardianDll
Summary: "Added few magic related profs"
by VladMasarik
Summary: "[Alternative Map Key] Building alternatives now show correctly on the map"
by Standing-Storm
Summary: "Add the Mind Over Matter mod to the CDDA repository"
by VladMasarik
Summary: "[Alternative Map Key] Add missing buildings"
by Standing-Storm
Summary: "Replace the +10% carry weight current bonus with an expandable 'Lifting Field' "
Infrastructure
by bombasticSlacks
Summary: "EOC run until"
Sea_Actuary@lemmy.ca · 2 pts · 3y
Did the way you acquire the HWP change? I haven't been able to ask Cranberry about getting one, even though I completed their quest.
bombasticSlacks@cdda.social · 3 pts · 3y
If it still works the same as it did a while back, you need to have certain skill levels to notice it on Cranberry. Otherwise you need to keep progressing the Hub standard quests.