officer_dirtbag

u/officer_dirtbag@cdda.social
14 posts · 10 comments

Recent posts

Recent comments

(Part 3)

None

(Part 2)

Mods

  • #66906 - [MoM] Add additional portal storm remnant map extras
    by Standing-Storm
    Summary: "Add additional portal storm remnant map extras"
  • #67035 - [Magiclysm] Reading the Earthbones spell fix
    by Standing-Storm
    Summary: "Reading the Earthbones spell fix"
  • #66972 - [MoM] Rebalance and add scaling to psionic passives
    by Standing-Storm
    Summary: "Rebalance and add scaling to psionic passives"
  • #66939 - [Sky Island] Add sky island mod into the repo
    by GuardianDll
    Summary: "Mainline Sky Island mod"
  • #66798 - [MoM] Add psionic interactions to quests, part 1
    by Standing-Storm
    Summary: "Add ways to use psionics in quests"
  • #67050 - [MoM] Add psionic feral PARROT lines
    by Standing-Storm
    Summary: "Add psionic feral parrots"
  • #67100 - [DinoMod] Culling the Cute
    by LyleSY
    Summary: "[DinoMod] Culling the Cute"
  • #67122 - [Magiclysm] Change the Utility Molding spell to allow selecting the starting tool
    by Standing-Storm
    Summary: "Change the Utility Molding spell to allow selecting the starting tool"
  • #67080 - [MoM] Blood Purge removes mutagens, you can heal followers' (and your) diseases
    by Standing-Storm
    Summary: "Blood Purge removes mutagens, you can heal followers' diseases"

Infrastructure

  • #66794 - Debug menu quick setup option for manual testing
    by RenechCDDA
    Summary: "Quick setup for manual testing in the debug menu"
  • #66866 - Tick_action as a separate thing from use_action
    by Hirmuolio
    Summary: "Tick_action as a separate thing from use_action"

Interface

  • #67042 - Add sundial, wind and radiation badge to "spacebar" sidebar
    by BjoHart
    Summary: "Add sundial, wind and radiation badge to "
  • #67113 - fix widget error if player has no body part
    by lispcoc
    Summary: "fix widget error if player has no body part"

(Part 2)

None

(Part 3)

Mods

  • #66619 - Tamable Wildlife: Tamable spiders
    by randomtyper
    Summary: "Makes spiderlings tamable"
  • #66644 - [MoM] Wielding a matrix crystal enhances your powers
    by Standing-Storm
    Summary: "Wielding a matrix crystal enhances your powers"
  • #66643 - [MoM] Documentation updates
    by Standing-Storm
    Summary: "Mind Over Matter documentation updates"
  • #66702 - Snail Mail Its Tamable Snails
    by LordBarkBread
    Summary: "Adds in tamable mollusks for the Tamable Wildlife mod"
  • #66673 - [MoM] Change psionic drain to a vitamin, add ways for the player to reduce it
    by Standing-Storm
    Summary: "Change psionic drain to a vitamin, add ways for the player to reduce it"
  • #66770 - [MoM] Implement jmath, include it in calculations
    by Standing-Storm
    Summary: "Implement jmath, include it in calculations"
  • #66755 - Sluggish Love for Wildlife_Mod
    by LordBarkBread
    Summary: "This adds in the other mollusk group of slugs to be tamable on larvae and small form."
  • #66724 - [MoM] Move arithmetic to math, standardize and update awakening EoCs
    by Standing-Storm
    Summary: "Move arithmetic to math, standardize and update awakening EoCs"
  • #66788 - [MoM] Add Zener cards
    by Standing-Storm
    Summary: "Add Zener cards"

None

(Part 2)

Bugfixes

  • #66655 - [MoM] Fix "You cast %" bug
    by Standing-Storm
    Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599"
  • #66654 - bp fault fix removes rust_timer
    by anoobindisguise
    Summary: "Cleaning BP fouling removes the hidden rust counter"
  • #66652 - Dry duffel bags are actually watertight
    by randomtyper
    Summary: "Makes dry duffel bags watertight"
  • #66634 - Stops Hub 01 buying back some of their newer stuff
    by Procyonae
    Summary: "Hub 01 won't buy back some of their newer stuff"
  • #66675 - Add MAN_MADE flag to dinosaur exhibit
    by Standing-Storm
    Summary: "Add MAN_MADE flag to dinosaur exhibit"
  • #66668 - Fix the epilogue for the New England Church Community
    by MNG-cataclysm
    Summary: "Fix the epilogue for the New England Church Community"
  • #66653 - armor penetration gets used up like damage
    by anoobindisguise
    Summary: "flat armor penetration is spread across all armor layers instead of applying its full value to each"
  • #66650 - Xl survivor boots
    by OtpalTS
    Summary: "Fixing XL survivor boots to be the same as other survivor boots"
  • #66648 - Fixes 66637 and wraps up some typos.
    by DoctorBoomstick
    Summary: "fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620"
  • #66590 - Reduce airdrop frequency
    by fairyarmadillo
    Summary: "Reduce airdrop frequency"
  • #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
    by WhiteCloud0123
    Summary: "Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet."
  • #61526 - Dock Construction Updates
    by Beatdotroot
    Summary: "Allows certain docks to be placed on non-flowing shallow and deep water."
  • #66711 - extra_mut_scen fixes
    by KittyTac
    Summary: "Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing"
  • #66706 - Fix tow cables being unable to connect different vehicles
    by Kamayana
    Summary: "Fix tow cables being unable to connect different vehicles"
  • #66697 - soapy water can't be drunk
    by anoobindisguise
    Summary: "you can't drink soapy water anymore"
  • #66693 - bugfixes for armor bionics
    by anoobindisguise
    Summary: "armor bionics conflict with new mutations and protect against stab damage"
  • #66689 - 30gal_drum craft time fix
    by anoobindisguise
    Summary: "30 gal drum crafts in the correct time"
  • #66638 - Assorted tile rendering fixes
    by Qrox
    Summary: "Tile rendering fixes"
  • #66734 - Fix Central African flag description
    by Theawesomeboophis
    Summary: "Fixes typo in the description of the CAR flag"
  • #66767 - gold rings are rigid conflicts layer only
    by anoobindisguise
    Summary: "gold rings don't conflict with metal gauntlets"
  • #66764 - Digitigrade Mutation Line-of-Sight Fix
    by GalacticApple
    Summary: "Updates the mutation so that players can't see over objects while running on all-fours"
  • #66748 - change dark wyrm's blood type to foul acidic blood
    by flybye3o6
    Summary: "change dark wyrm's blood type to foul acidic blood"
  • #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
    by fyhannes
    Summary: "Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments"
  • #66790 - [MoM] Fix coruscating matrix crystal not draining on use
    by Standing-Storm
    Summary: "Fix coruscating matrix crystal not draining on use"

Balance

  • #66678 - Update blackpowder recipes following charcoal item stat changes
    by Miner239
    Summary: "Update blackpowder recipe following charcoal change"
  • #66703 - Tone Down Assassin Spawns
    by MNG-cataclysm
    Summary: "Tone down assassin spawn frequency"
  • #66692 - regular masochists aren't sad about anesthesia
    by anoobindisguise
    Summary: "regular masochism doesn't give you flavortext of liking surgery"
  • #66690 - increase spoil time of salted meat
    by anoobindisguise
    Summary: "salted meat lasts longer"
  • #66664 - Repair Firearm Repair Kit Repair
    by ashGlaw
    Summary: "Firearm repair kits used too much energy compared to its own components."
  • #66502 - Redo nomad gear to be more sensible
    by anoobindisguise
    Summary: "nomad gear is denim based instead of lycra based"
  • #66478 - Adjust collapsible solar arrays
    by Alm999
    Summary: "Adjust collapsible solar arrays"
  • #66737 - Nerf lycra
    by anoobindisguise
    Summary: "lycra is less protective"
  • #66769 - Nerf subdermal carbon CBM
    by anoobindisguise
    Summary: "subdermal carbon cbm gives no bash protection"
  • #66765 - Update claw bar volume to be consistent with crowbar
    by ampersand55
    Summary: "Update claw bar volume to be consistent with crowbar"
  • #66494 - reduce impact of bmi on healthiness
    by anoobindisguise
    Summary: "BMI has a less all consuming impact on how healthy you are"

(Part 4)

None

(Part 3)

Mods

  • #66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
    by MorvarchPrincess
    Summary: "Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment"
  • #66512 - [Xedra Evolved] Magic MTFs
    by GuardianDll
    Summary: "Added few magic related profs"
  • #66554 - [Alternative Map Key] Building alternatives now show correctly on the map
    by VladMasarik
    Summary: "[Alternative Map Key] Building alternatives now show correctly on the map"
  • #66391 - Add Mind Over Matter to C:DDA repository
    by Standing-Storm
    Summary: "Add the Mind Over Matter mod to the CDDA repository"
  • #66578 - Add missing buildings to Alternative Map Key
    by VladMasarik
    Summary: "[Alternative Map Key] Add missing buildings"
  • #66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
    by Standing-Storm
    Summary: "Replace the +10% carry weight current bonus with an expandable 'Lifting Field' "

Infrastructure

(Part 2)

Balance

  • #66493 - remove fine screwdriving from multitool
    by anoobindisguise
    Summary: "multitool no longer has fine screwdriving"
  • #66485 - Add missing mutagen types to mutagen item groups
    by RenechCDDA
    Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
  • #66514 - make welding practice less resource intensive
    by anoobindisguise
    Summary: "welding practice uses less materials"
  • #66496 - Readd Glorious to Elf-A
    by anoobindisguise
    Summary: "Elf-As are Glorious again"
  • #66541 - fix mine spawns of coal
    by anoobindisguise
    Summary: "mines spawn less coal"
  • #66558 - Partially reduce coverage of gambesons
    by anoobindisguise
    Summary: "Less of aketons/gambesons coverage is 100%"
  • #66557 - Increase world spawns of welding consumables
    by anoobindisguise
    Summary: "bigger spawns of weld consumables"
  • #66575 - Add ability to cull more farmed/bred animals
    by RenechCDDA
    Summary: "Most friendly breedable animals can now be culled without having to attack them"

Bugfixes

  • #66490 - Move mansion bookcase memorial items out of the mansion_books item group
    by RenechCDDA
    Summary: "No more memorial items spawning in bookstore shelves, only books!"
  • #66487 - No cities = no roads
    by anoobindisguise
    Summary: "city size 0 disables roads"
  • #66472 - [Magiclysm] Fixes runes' duration
    by Light-Wave
    Summary: "[Magiclysm] Fixes runes' duration"
  • #65915 - Adds barrel-length entries to firearm conversion kits.
    by DoctorBoomstick
    Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
  • #66505 - Fix and re-enable 3D map memory
    by Rewryte
    Summary: "Fix and re-enable 3D map memory"
  • #66463 - Better special placement and road connections
    by Procyonae
    Summary: "Sanity checks special placement and road connections"
  • #66534 - Remote vehicle controller and programmable autopilot fixes
    by deepvelocity
    Summary: "Autopilot & vehicle remote controls"
  • #66482 - Camps display required calories for crafting and building upgrades
    by RenechCDDA
    Summary: "Camps properly display required calories for building and crafting"
  • #66429 - Counter gate move cost
    by Procyonae
    Summary: "Open counter gates are faster to navigate than counters"
  • #66610 - Crater core migration
    by Procyonae
    Summary: "Adds migration for craters"
  • #66591 - Lessens chance to fall on school start
    by Procyonae
    Summary: "Lessens chance to fall on school start"
  • #66580 - Rebreather recipe fixes
    by randomtyper
    Summary: "Fixes rebreather cartridge crafting recipes"
  • #66572 - Makes founders’ leg bags much, much, much rarer.
    by DoctorBoomstick
    Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
  • #66571 - Fix endless teapot error
    by Demivan
    Summary: "Fix error when activating non-empty endless teapot"
  • #66570 - Don't report monsters breaking free from unknown grabbers if the play…
    by aschuhardt
    Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
  • #66457 - Various Down Bed Fixes
    by theyareclose
    Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"