#67100 - [DinoMod] Culling the Cute
by LyleSY
Summary: "[DinoMod] Culling the Cute"
#67122 - [Magiclysm] Change the Utility Molding spell to allow selecting the starting tool
by Standing-Storm
Summary: "Change the Utility Molding spell to allow selecting the starting tool"
#67080 - [MoM] Blood Purge removes mutagens, you can heal followers' (and your) diseases
by Standing-Storm
Summary: "Blood Purge removes mutagens, you can heal followers' diseases"
Infrastructure
#66794 - Debug menu quick setup option for manual testing
by RenechCDDA
Summary: "Quick setup for manual testing in the debug menu"
#66866 - Tick_action as a separate thing from use_action
by Hirmuolio
Summary: "Tick_action as a separate thing from use_action"
Interface
#67042 - Add sundial, wind and radiation badge to "spacebar" sidebar
by BjoHart
Summary: "Add sundial, wind and radiation badge to "
#67113 - fix widget error if player has no body part
by lispcoc
Summary: "fix widget error if player has no body part"
#66644 - [MoM] Wielding a matrix crystal enhances your powers
by Standing-Storm
Summary: "Wielding a matrix crystal enhances your powers"
#66643 - [MoM] Documentation updates
by Standing-Storm
Summary: "Mind Over Matter documentation updates"
#66702 - Snail Mail Its Tamable Snails
by LordBarkBread
Summary: "Adds in tamable mollusks for the Tamable Wildlife mod"
#66673 - [MoM] Change psionic drain to a vitamin, add ways for the player to reduce it
by Standing-Storm
Summary: "Change psionic drain to a vitamin, add ways for the player to reduce it"
#66770 - [MoM] Implement jmath, include it in calculations
by Standing-Storm
Summary: "Implement jmath, include it in calculations"
#66755 - Sluggish Love for Wildlife_Mod
by LordBarkBread
Summary: "This adds in the other mollusk group of slugs to be tamable on larvae and small form."
#66724 - [MoM] Move arithmetic to math, standardize and update awakening EoCs
by Standing-Storm
Summary: "Move arithmetic to math, standardize and update awakening EoCs"
#66654 - bp fault fix removes rust_timer
by anoobindisguise
Summary: "Cleaning BP fouling removes the hidden rust counter"
#66652 - Dry duffel bags are actually watertight
by randomtyper
Summary: "Makes dry duffel bags watertight"
#66634 - Stops Hub 01 buying back some of their newer stuff
by Procyonae
Summary: "Hub 01 won't buy back some of their newer stuff"
#66675 - Add MAN_MADE flag to dinosaur exhibit
by Standing-Storm
Summary: "Add MAN_MADE flag to dinosaur exhibit"
#66668 - Fix the epilogue for the New England Church Community
by MNG-cataclysm
Summary: "Fix the epilogue for the New England Church Community"
#66653 - armor penetration gets used up like damage
by anoobindisguise
Summary: "flat armor penetration is spread across all armor layers instead of applying its full value to each"
#66650 - Xl survivor boots
by OtpalTS
Summary: "Fixing XL survivor boots to be the same as other survivor boots"
#66648 - Fixes 66637 and wraps up some typos.
by DoctorBoomstick
Summary: "fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620"
#66590 - Reduce airdrop frequency
by fairyarmadillo
Summary: "Reduce airdrop frequency"
#66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
by WhiteCloud0123
Summary: "Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet."
#61526 - Dock Construction Updates
by Beatdotroot
Summary: "Allows certain docks to be placed on non-flowing shallow and deep water."
#66711 - extra_mut_scen fixes
by KittyTac
Summary: "Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing"
#66706 - Fix tow cables being unable to connect different vehicles
by Kamayana
Summary: "Fix tow cables being unable to connect different vehicles"
#66697 - soapy water can't be drunk
by anoobindisguise
Summary: "you can't drink soapy water anymore"
#66693 - bugfixes for armor bionics
by anoobindisguise
Summary: "armor bionics conflict with new mutations and protect against stab damage"
#66689 - 30gal_drum craft time fix
by anoobindisguise
Summary: "30 gal drum crafts in the correct time"
#66734 - Fix Central African flag description
by Theawesomeboophis
Summary: "Fixes typo in the description of the CAR flag"
#66767 - gold rings are rigid conflicts layer only
by anoobindisguise
Summary: "gold rings don't conflict with metal gauntlets"
#66764 - Digitigrade Mutation Line-of-Sight Fix
by GalacticApple
Summary: "Updates the mutation so that players can't see over objects while running on all-fours"
#66748 - change dark wyrm's blood type to foul acidic blood
by flybye3o6
Summary: "change dark wyrm's blood type to foul acidic blood"
#66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
by fyhannes
Summary: "Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments"
#66790 - [MoM] Fix coruscating matrix crystal not draining on use
by Standing-Storm
Summary: "Fix coruscating matrix crystal not draining on use"
Balance
#66678 - Update blackpowder recipes following charcoal item stat changes
by Miner239
Summary: "Update blackpowder recipe following charcoal change"
#66703 - Tone Down Assassin Spawns
by MNG-cataclysm
Summary: "Tone down assassin spawn frequency"
#66692 - regular masochists aren't sad about anesthesia
by anoobindisguise
Summary: "regular masochism doesn't give you flavortext of liking surgery"
#66690 - increase spoil time of salted meat
by anoobindisguise
Summary: "salted meat lasts longer"
#66664 - Repair Firearm Repair Kit Repair
by ashGlaw
Summary: "Firearm repair kits used too much energy compared to its own components."
#66502 - Redo nomad gear to be more sensible
by anoobindisguise
Summary: "nomad gear is denim based instead of lycra based"
#66478 - Adjust collapsible solar arrays
by Alm999
Summary: "Adjust collapsible solar arrays"
#66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
by MorvarchPrincess
Summary: "Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment"
#66512 - [Xedra Evolved] Magic MTFs
by GuardianDll
Summary: "Added few magic related profs"
#66554 - [Alternative Map Key] Building alternatives now show correctly on the map
by VladMasarik
Summary: "[Alternative Map Key] Building alternatives now show correctly on the map"
#66391 - Add Mind Over Matter to C:DDA repository
by Standing-Storm
Summary: "Add the Mind Over Matter mod to the CDDA repository"
#66578 - Add missing buildings to Alternative Map Key
by VladMasarik
Summary: "[Alternative Map Key] Add missing buildings"
#66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
by Standing-Storm
Summary: "Replace the +10% carry weight current bonus with an expandable 'Lifting Field' "
#66493 - remove fine screwdriving from multitool
by anoobindisguise
Summary: "multitool no longer has fine screwdriving"
#66485 - Add missing mutagen types to mutagen item groups
by RenechCDDA
Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
#66514 - make welding practice less resource intensive
by anoobindisguise
Summary: "welding practice uses less materials"
#66496 - Readd Glorious to Elf-A
by anoobindisguise
Summary: "Elf-As are Glorious again"
#66541 - fix mine spawns of coal
by anoobindisguise
Summary: "mines spawn less coal"
#66558 - Partially reduce coverage of gambesons
by anoobindisguise
Summary: "Less of aketons/gambesons coverage is 100%"
#66557 - Increase world spawns of welding consumables
by anoobindisguise
Summary: "bigger spawns of weld consumables"
#66575 - Add ability to cull more farmed/bred animals
by RenechCDDA
Summary: "Most friendly breedable animals can now be culled without having to attack them"
Bugfixes
#66490 - Move mansion bookcase memorial items out of the mansion_books item group
by RenechCDDA
Summary: "No more memorial items spawning in bookstore shelves, only books!"
#66487 - No cities = no roads
by anoobindisguise
Summary: "city size 0 disables roads"
#65915 - Adds barrel-length entries to firearm conversion kits.
by DoctorBoomstick
Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
#66505 - Fix and re-enable 3D map memory
by Rewryte
Summary: "Fix and re-enable 3D map memory"
#66463 - Better special placement and road connections
by Procyonae
Summary: "Sanity checks special placement and road connections"
#66534 - Remote vehicle controller and programmable autopilot fixes
by deepvelocity
Summary: "Autopilot & vehicle remote controls"
#66482 - Camps display required calories for crafting and building upgrades
by RenechCDDA
Summary: "Camps properly display required calories for building and crafting"
#66429 - Counter gate move cost
by Procyonae
Summary: "Open counter gates are faster to navigate than counters"
#66610 - Crater core migration
by Procyonae
Summary: "Adds migration for craters"
#66591 - Lessens chance to fall on school start
by Procyonae
Summary: "Lessens chance to fall on school start"
#66572 - Makes founders’ leg bags much, much, much rarer.
by DoctorBoomstick
Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
#66571 - Fix endless teapot error
by Demivan
Summary: "Fix error when activating non-empty endless teapot"
#66570 - Don't report monsters breaking free from unknown grabbers if the play…
by aschuhardt
Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
#66457 - Various Down Bed Fixes
by theyareclose
Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"
::: spoiler Who is that pretty dseguin person? I bet they're a terrible developer :P
(It me, I'm the terrible developer) :::
(Part 3)
None
by WhiteCloud0123
by SurFlurer
by bombasticSlacks
by kevingranade
by RenechCDDA
by GuardianDll
by Procyonae
by irwiss
by randomtyper
by GuardianDll
by irwiss
by bombasticSlacks
by GuardianDll
by WhiteCloud0123
by dseguin
by irwiss
by WhiteCloud0123
by SurFlurer
by Procyonae
by Karol1223
by Qrox
by Procyonae
by SurFlurer
by Maleclypse
by casswedson
by GuardianDll
by Karol1223
by WhiteCloud0123
by Karol1223
by Karol1223
by Karol1223
by GuardianDll
by Procyonae
by GuardianDll
by GuardianDll
by GuardianDll
by TheShadowFerret
by kevingranade
by chichit1044
by Procyonae
by Fris0uman
by kevingranade
by mqrause
by Karol1223
by kevingranade
by kevingranade
by casswedson
by Procyonae
by randomtyper
(Part 2)
Mods
by Standing-Storm
Summary: "Add additional portal storm remnant map extras"
by Standing-Storm
Summary: "Reading the Earthbones spell fix"
by Standing-Storm
Summary: "Rebalance and add scaling to psionic passives"
by GuardianDll
Summary: "Mainline Sky Island mod"
by Standing-Storm
Summary: "Add ways to use psionics in quests"
by Standing-Storm
Summary: "Add psionic feral parrots"
by LyleSY
Summary: "[DinoMod] Culling the Cute"
by Standing-Storm
Summary: "Change the Utility Molding spell to allow selecting the starting tool"
by Standing-Storm
Summary: "Blood Purge removes mutagens, you can heal followers' diseases"
Infrastructure
by RenechCDDA
Summary: "Quick setup for manual testing in the debug menu"
by Hirmuolio
Summary: "Tick_action as a separate thing from use_action"
Interface
by BjoHart
Summary: "Add sundial, wind and radiation badge to "
by lispcoc
Summary: "fix widget error if player has no body part"
(Part 2)
None
by randomtyper
by Karol1223
by Qrox
by jbytheway
by Maleclypse
by casswedson
by irwiss
by kevingranade
by kevingranade
by casswedson
by HuajiSama
by Procyonae
by dseguin
by irwiss
by kevingranade
by RenechCDDA
by RenechCDDA
by SurFlurer
by RenechCDDA
by GuardianDll
by kevingranade
by kevingranade
by Procyonae
by WhiteCloud0123
by Qrox
by bombasticSlacks
sm_to_ms_copyfor multi% cpu wins in congested places.by akrieger
by irwiss
by Procyonae
by irwiss
by RenechCDDA
by RenechCDDA
by irwiss
by Ramza13
by randomtyper
by andrei8l
by andrei8l
by Maleclypse
by Procyonae
by FayFlightee
by bombasticSlacks
by bombasticSlacks
by kevingranade
by Qrox
by RenechCDDA
by Karol1223
(Part 3)
Mods
by randomtyper
Summary: "Makes spiderlings tamable"
by Standing-Storm
Summary: "Wielding a matrix crystal enhances your powers"
by Standing-Storm
Summary: "Mind Over Matter documentation updates"
by LordBarkBread
Summary: "Adds in tamable mollusks for the Tamable Wildlife mod"
by Standing-Storm
Summary: "Change psionic drain to a vitamin, add ways for the player to reduce it"
by Standing-Storm
Summary: "Implement jmath, include it in calculations"
by LordBarkBread
Summary: "This adds in the other mollusk group of slugs to be tamable on larvae and small form."
by Standing-Storm
Summary: "Move arithmetic to math, standardize and update awakening EoCs"
by Standing-Storm
Summary: "Add Zener cards"
None
by PatrikLundell
by Procyonae
by Procyonae
by Karol1223
by GuardianDll
by PatrikLundell
by GuardianDll
by GuardianDll
by kevingranade
by irwiss
by kevingranade
by Maleclypse
by harakka
by PatrikLundell
by bombasticSlacks
by Procyonae
by dseguin
by hexagonrecursion
by Karol1223
by Karol1223
by Karol1223
by Procyonae
by Karol1223
by WhiteCloud0123
by kevingranade
by RenechCDDA
by RenechCDDA
by RenechCDDA
by Karol1223
by SurFlurer
by SurFlurer
by irwiss
by Daved27hundred
by bombasticSlacks
by dseguin
(Part 2)
Bugfixes
by Standing-Storm
Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599"
by anoobindisguise
Summary: "Cleaning BP fouling removes the hidden rust counter"
by randomtyper
Summary: "Makes dry duffel bags watertight"
by Procyonae
Summary: "Hub 01 won't buy back some of their newer stuff"
by Standing-Storm
Summary: "Add MAN_MADE flag to dinosaur exhibit"
by MNG-cataclysm
Summary: "Fix the epilogue for the New England Church Community"
by anoobindisguise
Summary: "flat armor penetration is spread across all armor layers instead of applying its full value to each"
by OtpalTS
Summary: "Fixing XL survivor boots to be the same as other survivor boots"
by DoctorBoomstick
Summary: "fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620"
by fairyarmadillo
Summary: "Reduce airdrop frequency"
by WhiteCloud0123
Summary: "Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet."
by Beatdotroot
Summary: "Allows certain docks to be placed on non-flowing shallow and deep water."
by KittyTac
Summary: "Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing"
by Kamayana
Summary: "Fix tow cables being unable to connect different vehicles"
by anoobindisguise
Summary: "you can't drink soapy water anymore"
by anoobindisguise
Summary: "armor bionics conflict with new mutations and protect against stab damage"
by anoobindisguise
Summary: "30 gal drum crafts in the correct time"
by Qrox
Summary: "Tile rendering fixes"
by Theawesomeboophis
Summary: "Fixes typo in the description of the CAR flag"
by anoobindisguise
Summary: "gold rings don't conflict with metal gauntlets"
by GalacticApple
Summary: "Updates the mutation so that players can't see over objects while running on all-fours"
by flybye3o6
Summary: "change dark wyrm's blood type to foul acidic blood"
by fyhannes
Summary: "Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments"
by Standing-Storm
Summary: "Fix coruscating matrix crystal not draining on use"
Balance
by Miner239
Summary: "Update blackpowder recipe following charcoal change"
by MNG-cataclysm
Summary: "Tone down assassin spawn frequency"
by anoobindisguise
Summary: "regular masochism doesn't give you flavortext of liking surgery"
by anoobindisguise
Summary: "salted meat lasts longer"
by ashGlaw
Summary: "Firearm repair kits used too much energy compared to its own components."
by anoobindisguise
Summary: "nomad gear is denim based instead of lycra based"
by Alm999
Summary: "Adjust collapsible solar arrays"
by anoobindisguise
Summary: "lycra is less protective"
by anoobindisguise
Summary: "subdermal carbon cbm gives no bash protection"
by ampersand55
Summary: "Update claw bar volume to be consistent with crowbar"
by anoobindisguise
Summary: "BMI has a less all consuming impact on how healthy you are"
More precisely we got 117 merged PRs this week, still lots! But most of them were merged by one person, I'll let you guess who it is :P
(Part 4)
None
by akrieger
by bombasticSlacks
by bombasticSlacks
by kevingranade
by PatrikLundell
by anoobindisguise
by PatrikLundell
by Procyonae
by PatrikLundell
by GuardianDll
by ZhilkinSerg
by bombasticSlacks
by irwiss
by irwiss
by irwiss
by irwiss
by BrettDong
by SurFlurer
by SurFlurer
by kevingranade
by perryprog
by irwiss
by bombasticSlacks
by RenechCDDA
by NetSysFire
by irwiss
by Qrox
by Procyonae
by PatrikLundell
by irwiss
by Karol1223
by kevingranade
by GuardianDll
by irwiss
by SurFlurer
by Karol1223
by Procyonae
by PatrikLundell
by Qrox
by GuardianDll
by PatrikLundell
by GuardianDll
by GuardianDll
by GuardianDll
by GuardianDll
by Karol1223
by RenechCDDA
by PatrikLundell
by Procyonae
by Karol1223
by VladMasarik
by PatrikLundell
by Stephen2
by kevingranade
by GuardianDll
by casswedson
by GuardianDll
by irwiss
by anoobindisguise
by casswedson
(Part 3)
Mods
by MorvarchPrincess
Summary: "Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment"
by GuardianDll
Summary: "Added few magic related profs"
by VladMasarik
Summary: "[Alternative Map Key] Building alternatives now show correctly on the map"
by Standing-Storm
Summary: "Add the Mind Over Matter mod to the CDDA repository"
by VladMasarik
Summary: "[Alternative Map Key] Add missing buildings"
by Standing-Storm
Summary: "Replace the +10% carry weight current bonus with an expandable 'Lifting Field' "
Infrastructure
by bombasticSlacks
Summary: "EOC run until"
(Part 2)
Balance
by anoobindisguise
Summary: "multitool no longer has fine screwdriving"
by RenechCDDA
Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
by anoobindisguise
Summary: "welding practice uses less materials"
by anoobindisguise
Summary: "Elf-As are Glorious again"
by anoobindisguise
Summary: "mines spawn less coal"
by anoobindisguise
Summary: "Less of aketons/gambesons coverage is 100%"
by anoobindisguise
Summary: "bigger spawns of weld consumables"
by RenechCDDA
Summary: "Most friendly breedable animals can now be culled without having to attack them"
Bugfixes
by RenechCDDA
Summary: "No more memorial items spawning in bookstore shelves, only books!"
by anoobindisguise
Summary: "city size 0 disables roads"
by Light-Wave
Summary: "[Magiclysm] Fixes runes' duration"
by DoctorBoomstick
Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
by Rewryte
Summary: "Fix and re-enable 3D map memory"
by Procyonae
Summary: "Sanity checks special placement and road connections"
by deepvelocity
Summary: "Autopilot & vehicle remote controls"
by RenechCDDA
Summary: "Camps properly display required calories for building and crafting"
by Procyonae
Summary: "Open counter gates are faster to navigate than counters"
by Procyonae
Summary: "Adds migration for craters"
by Procyonae
Summary: "Lessens chance to fall on school start"
by randomtyper
Summary: "Fixes rebreather cartridge crafting recipes"
by DoctorBoomstick
Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
by Demivan
Summary: "Fix error when activating non-empty endless teapot"
by aschuhardt
Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
by theyareclose
Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"