GPU synchronization in Godot 4.3 is getting a major upgrade

https://godotengine.org/article/rendering-acyclic-graph/

42 points · 1 comments · view on lemmy.world

1 Comments

graphicsguy@programming.dev · 13 pts · 2y

Great stuff. I find it really funny that a big feature of modern API's is that applications place barriers instead of being handled by the driver, and we all tried it for a while and then threw up our hands and decided to write graph systems to automatically place them because it was too hard.