There are plenty (and I mean plenty) of free open-source AI, including some with open datasets that are not stolen.
I really wish people wouldn't use "AI is theft" as a blank term because the technology itself is not inherently bad. We can hate OpenAI and still run local models.
That looks more of like a brainstorming overview for basic mechanics than something comparable to a game design doc. The GDD gives concrete info on all aspects of the game. This also includes things like the story/backstory, the art style, helpful screenshots of other stuff to compare to and keep people on the same page, etc.
The only thing I got from that image is that it's a survival game where you fight monsters. How does that work though? What's the combat like? What's the general vibe of the game? Is it third person or first person? What's the scope? That's what a design doc is for.
Man what, the PSP was the most advanced handheld of its time. The DS had a worse screen and was much weaker but got away with it because games were really simple visually. PSP games look great.
Ready to get annihilated for this but it's a major turnoff that it's all just furry and brony art. Take a corner and leave the rest of the canvas for something actually good. The point of Canvas is ruined when 90% of people participating are clearly one community taking over the whole thing. Previous years had the same issue but this time it's even worse.
Eh, it sounds like a statistics error. "Unknown" jumped up as soon as Windows went down, and I don't think they lost 15% market share in only one year.
You were practically unable to move/rotate/scale control nodes inside of containers, and when you tried the containers would often override it and cause weird behavior. This made animating or moving control nodes in general super finicky and messy.
Transform offsets let you offset the control node and move it around without actually affecting the normal transform, allowing you to do cool effects and animations regardless of whether it's a container or not. It's also something you can easily reset or enable/disable so you can just play the animation and move the offsets back to zero, rather than having to keep track of where the node is actually supposed to be.
Control node offset transforms is finally in, I almost shed a tear reading this. I've been following the PR for the longest time and even upgraded some projects to 4.7 beta specifically to make animating UI not a pain in the ass. Now it's finally in stable. THE WAIT FOR GODOT IS FINALLY OVER.
If you're playing modern games that just released, they often need the newest graphics drivers to run well and look right. It also helps to have the most modern version of apps like Heroic Games Launcher and stuff, but Flatpak has solved that somewhat.
If anyone here games a lot, I'd recommend a more rolling release distro (or the version of Debian that updates packages quickly, forgot its name).
This has more to do with the Windows frameworks costing an extra $140. I'm sure a lot of people will just buy it with Linux and then 'obtain' Windows on their own.
Looks great, I was never a framework believer because it was so overpriced (to an extent it still is), but this sounds way better and might actually be a good deal. Aside from the specs bump, they fixed almost all of the issues with the older frameworks (CEO talks more about it in this video).
Better build quality and less flex, better screen, better speakers, and a better touchpad. The biggest issue I heard about it was that it felt a bit cheap and wobbly because of all the moving parts, but if they manage to fix that, I might actually get it some day.
According to some analysts, it's because Call of Duty lost $300M in sales after being added to Game Pass. They raised the price to get that money back, people started unsubbing, and now they're backtracking on putting CoD on game pass as a launch title (so they're reducing the cost again).
One of the big points of the franchise is that Scott is a loser. He's jobless and is leeching off his best friend by living at his place, he dates a high school girl because she likes showing him attention, then he ignores her and cheats on her with Ramona.
When the movie came out, people thought Scott was a cool geek fighting to get the girl... That wasn't the message at all. The comics go way more in-depth because the movie didn't have much time for it.
It's also implied that Ramona is kind of a loser too that runs away from her problems and waits for someone to fix them for her, hence making Scott deal with her "seven evil exes" instead of confronting them herself and making up with them.
Oooh yeah, I actually considered the SP at first but it wasn't in stock where I live. That might've been a good thing though, because the H is very comfortable to hold whereas clamshells generally aren't. But yeah, it's really hard to justify buying more than one of these.
There are plenty (and I mean plenty) of free open-source AI, including some with open datasets that are not stolen.
I really wish people wouldn't use "AI is theft" as a blank term because the technology itself is not inherently bad. We can hate OpenAI and still run local models.
That looks more of like a brainstorming overview for basic mechanics than something comparable to a game design doc. The GDD gives concrete info on all aspects of the game. This also includes things like the story/backstory, the art style, helpful screenshots of other stuff to compare to and keep people on the same page, etc.
The only thing I got from that image is that it's a survival game where you fight monsters. How does that work though? What's the combat like? What's the general vibe of the game? Is it third person or first person? What's the scope? That's what a design doc is for.
Man what, the PSP was the most advanced handheld of its time. The DS had a worse screen and was much weaker but got away with it because games were really simple visually. PSP games look great.
Revolut is an E-bank and available for most of the world, privacy.com is just a virtual card service and it's only available in the US.
Ready to get annihilated for this but it's a major turnoff that it's all just furry and brony art. Take a corner and leave the rest of the canvas for something actually good. The point of Canvas is ruined when 90% of people participating are clearly one community taking over the whole thing. Previous years had the same issue but this time it's even worse.
Eh, it sounds like a statistics error. "Unknown" jumped up as soon as Windows went down, and I don't think they lost 15% market share in only one year.
You were practically unable to move/rotate/scale control nodes inside of containers, and when you tried the containers would often override it and cause weird behavior. This made animating or moving control nodes in general super finicky and messy.
Transform offsets let you offset the control node and move it around without actually affecting the normal transform, allowing you to do cool effects and animations regardless of whether it's a container or not. It's also something you can easily reset or enable/disable so you can just play the animation and move the offsets back to zero, rather than having to keep track of where the node is actually supposed to be.
Control node offset transforms is finally in, I almost shed a tear reading this. I've been following the PR for the longest time and even upgraded some projects to 4.7 beta specifically to make animating UI not a pain in the ass. Now it's finally in stable. THE WAIT FOR GODOT IS FINALLY OVER.
Practically the same thing really
If you're playing modern games that just released, they often need the newest graphics drivers to run well and look right. It also helps to have the most modern version of apps like Heroic Games Launcher and stuff, but Flatpak has solved that somewhat.
If anyone here games a lot, I'd recommend a more rolling release distro (or the version of Debian that updates packages quickly, forgot its name).
Great to hear, thanks as always for your hard work on keeping things running well.
This has more to do with the Windows frameworks costing an extra $140. I'm sure a lot of people will just buy it with Linux and then 'obtain' Windows on their own.
Link the original article instead of Yahoo please: https://www.gamespot.com/articles/gang-of-dragon-developer-has-seemingly-erased-its-youtube-channel/1100-6539589/
This is crazy though. I remember seeing the trailer and thinking it has potential even if it does look like knockoff Yakuza.
Looks great, I was never a framework believer because it was so overpriced (to an extent it still is), but this sounds way better and might actually be a good deal. Aside from the specs bump, they fixed almost all of the issues with the older frameworks (CEO talks more about it in this video).
Better build quality and less flex, better screen, better speakers, and a better touchpad. The biggest issue I heard about it was that it felt a bit cheap and wobbly because of all the moving parts, but if they manage to fix that, I might actually get it some day.
According to some analysts, it's because Call of Duty lost $300M in sales after being added to Game Pass. They raised the price to get that money back, people started unsubbing, and now they're backtracking on putting CoD on game pass as a launch title (so they're reducing the cost again).
I think the post might be talking about last month again.
Is it good? I'm very interested in it but too scared to google it because of potential spoilers.
Not OP but:
One of the big points of the franchise is that Scott is a loser. He's jobless and is leeching off his best friend by living at his place, he dates a high school girl because she likes showing him attention, then he ignores her and cheats on her with Ramona.
When the movie came out, people thought Scott was a cool geek fighting to get the girl... That wasn't the message at all. The comics go way more in-depth because the movie didn't have much time for it.
It's also implied that Ramona is kind of a loser too that runs away from her problems and waits for someone to fix them for her, hence making Scott deal with her "seven evil exes" instead of confronting them herself and making up with them.
Oooh yeah, I actually considered the SP at first but it wasn't in stock where I live. That might've been a good thing though, because the H is very comfortable to hold whereas clamshells generally aren't. But yeah, it's really hard to justify buying more than one of these.