Zelda: Tears of the Kingdom devs explain why it was a much bigger overhaul than you'd think

https://www.eurogamer.net/zelda-tears-of-the-kingdom-devs-explain-why-it-was-a-much-bigger-overhaul-than-youd-think?

62 points · 3 comments · view on lemmy.world

3 Comments

slimerancher@lemmy.world · 23 pts · 2y

That sounds like a very interesting talk. Would look up if I can find the full video.

I think it was pretty obvious that this game was lots of effort. Even if not counting the sky and underground, ultra hand itself was a game changer. Though, I guess if you don't know how these things work, you may feel it wasn't that much of work.

amio@kbin.social · -6 pts · 2y (1 reply)

The pre-existing game engine with a bigger world and couple of new mechanics, in other words.

Not that TotK, or that approach to sequels, is even bad: I just wish Nintendo did less furiously masturbatory self-back-patting about how revolutionary it supposedly is. It is what it is (an acceptable if underwhelming sequel IMO), and Nintendo is what Nintendo is - a bag of dicks.

Noxar@lemm.ee · 5 pts · 2y

IIRC it is actually a different physics engine than BotW. BotW couldn't handle all the physics interactions in TotK. That's what's so impressive about the game. Physics-based games are rare, especially for AAA-developers, because it's just a lot of work. In TotK everything just works as you'd expect. You're just looking at it from a gameplay perspective while ignoring the technical achievements.