Easy. He took the Mobile feat and would atart his turn 30+ feet in the air. On his turn he would "stop flying" and fall on an enemy. The DM tried to calculate fall damage for him but forgot Monks negate a lot of fall damage. He would then make an attack as part of the fall dealing additiol damage followed by a Flurry of Blows to any other enemies within 5 feet. Then he would use his move to fly back up 30+ feet and didn't provoke attacks of opportunity because of the Mobile feat. Then he just swatted arrows out of the sky when it wasn't his turn.
4 Comments
Brunbrun6766@lemmy.world · 2 pts · 3y
Please tell the story behind this lol
TheCannonball@lemmy.world · 2 pts · 3y
Easy. He took the Mobile feat and would atart his turn 30+ feet in the air. On his turn he would "stop flying" and fall on an enemy. The DM tried to calculate fall damage for him but forgot Monks negate a lot of fall damage. He would then make an attack as part of the fall dealing additiol damage followed by a Flurry of Blows to any other enemies within 5 feet. Then he would use his move to fly back up 30+ feet and didn't provoke attacks of opportunity because of the Mobile feat. Then he just swatted arrows out of the sky when it wasn't his turn.
Brunbrun6766@lemmy.world · 2 pts · 3y
Amazing, and a reminder of why I didn't allow my first time players to pick Aarakocra lol
TheCannonball@lemmy.world · 2 pts · 3y
Yeah, flying speeds really break the game if you're not ready for it.