This plain T-shirt never seems to get dirty or stained, always remaining a bright white. It has a base AC of 14 and grants the following effects:
Eclipse: as an action, you create a 30-foot cylinder of magical darkness centered on you. For the duration of this effect, all light (normal and magical) is suppressed, and you gain a +3 bonus to AC. This effect lasts for up to one hour. Once you use this feature, you cannot use it again until the following dawn.
Don't Look Directly At It: when your Eclipse feature is in effect, you may use a reaction at any time to end the effect early. When ending Eclipse in this way, you briefly emit dazzlingly bright sunlight. All creatures in a 30-foot radius who can see you must make a Constitution saving throw. On a failure, they take 4d12 radiant damage and are blinded for 10 rounds. On a successful saving throw, creatures take half damage and are not blinded.
12 Comments
card797@champserver.net · 28 pts · 2y
+2 Dampness
owenfromcanada@lemmy.world · 18 pts · 2y
The Umbral Tee
This plain T-shirt never seems to get dirty or stained, always remaining a bright white. It has a base AC of 14 and grants the following effects:
Eclipse: as an action, you create a 30-foot cylinder of magical darkness centered on you. For the duration of this effect, all light (normal and magical) is suppressed, and you gain a +3 bonus to AC. This effect lasts for up to one hour. Once you use this feature, you cannot use it again until the following dawn.
Don't Look Directly At It: when your Eclipse feature is in effect, you may use a reaction at any time to end the effect early. When ending Eclipse in this way, you briefly emit dazzlingly bright sunlight. All creatures in a 30-foot radius who can see you must make a Constitution saving throw. On a failure, they take 4d12 radiant damage and are blinded for 10 rounds. On a successful saving throw, creatures take half damage and are not blinded.
qwertyqwertyqwerty@lemmy.one · 10 pts · 2y
You get a roll for one of the below:
-100% luminance during totality (for the shirt, not the wearer)
-1 luck
-1 perception
+2 barter (one-time use, you don't get to choose when)
+20% chance to injure toes on furniture (for life)
+100% chance to remain an idiot (j/k here, satire)
Lemminary@lemmy.world · 1 pts · 2y
Don't forget the religious guilt to repent debuff. It's an unexpected sideffect 🤷♂️
TransplantedSconie@lemm.ee · 7 pts · 2y
Shirt of Umbra's Embrace +3:
Appears as a normal T-shirt but is a powerful magical artifact embued with the power of shadows.
Allows the wearer to cast Pass Without Trace three times per day
Shadow Walk as a 9th lv wizard at will
+3 to move silent checks regardless of armor
AC increases the darker the surrounding area becomes up to AC 17.
multicolorKnight@lemmy.world · 1 pts · 2y
I see we have a DM in the audience...
jordanlund@lemmy.world · 7 pts · 2y
No powers, but they will cast some SUPER weird shadows during the event.
Nemo@midwest.social · 4 pts · 2y
Me, I'm hoping for Shadowwalk.
Dkarma@lemmy.world · 4 pts · 2y
Cloak of the fiery black hole. Wearer is immune to spicy foods and their after effects. Also wearer makes no noise and takes no pain from butt stuff.
Bearbie@lemmy.world · 1 pts · 2y
The noise you make is the best part, though
shinigamiookamiryuu@lemm.ee · 3 pts · 2y
If you have any turtlenecks, see if it really turns you into a turtle.
argentcorvid@midwest.social · 1 pts · 2y
Wetability: requires: water