Slay the Spire 2 announced, using Godot as its engine

https://store.steampowered.com/app/2868840/Slay_the_Spire_2/

205 points · 11 comments · view on lemmy.world

11 Comments

winety@lemmy.zip · 55 pts · 2y (3 replies)

It's cool to see Godot used for a serious project. The original was made using Java, if I recall correctly.

donio@lemmy.world · 20 pts · 2y

Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase.

mox@lemmy.sdf.org · 6 pts · 2y

Backpack Battles is another one.

muhyb@programming.dev · 3 pts · 2y

Don't know about Java part but their previous engine was GameMaker 2 I think.

MudMan@fedia.io · 31 pts · 2y (3 replies)

Cool! I mean, I don't know what you do to Slay the Spire to make it a Slay the Spire 2, but I'll play more Slay the Spire any day, so I don't care.

jerb@lemmy.croc.pw · 4 pts · 2y

I suspect it's intended to be "ground-up rewrite in a better engine with more content" sort of like Isaac's transition from Flash to its own bespoke C++ engine.

tabular@lemmy.world · 2 pts · 2y (1 reply)
MudMan@fedia.io · 3 pts · 2y

Yeah, no, been playing that, too, even despite their security scare.

Still would play more Slay the Spire.

LiveLM@lemmy.zip · 9 pts · 2y

This is gonna be huge for Godot!

WeLoveCastingSpellz@lemmy.dbzer0.com · 7 pts · 2y

the free software revolution is alive and well

EddyBot@feddit.de · 3 pts · 2y

It would be amazing if the runtime (per run) would be lowered
playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty good