I suspect it's intended to be "ground-up rewrite in a better engine with more content" sort of like Isaac's transition from Flash to its own bespoke C++ engine.
It would be amazing if the runtime (per run) would be lowered
playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty good
11 Comments
winety@lemmy.zip · 55 pts · 2y
It's cool to see Godot used for a serious project. The original was made using Java, if I recall correctly.
donio@lemmy.world · 20 pts · 2y
Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase.
mox@lemmy.sdf.org · 6 pts · 2y
Backpack Battles is another one.
muhyb@programming.dev · 3 pts · 2y
Don't know about Java part but their previous engine was GameMaker 2 I think.
MudMan@fedia.io · 31 pts · 2y
Cool! I mean, I don't know what you do to Slay the Spire to make it a Slay the Spire 2, but I'll play more Slay the Spire any day, so I don't care.
jerb@lemmy.croc.pw · 4 pts · 2y
I suspect it's intended to be "ground-up rewrite in a better engine with more content" sort of like Isaac's transition from Flash to its own bespoke C++ engine.
tabular@lemmy.world · 2 pts · 2y
https://store.steampowered.com/app/1865780/Downfall__A_Slay_the_Spire_Fan_Expansion/
MudMan@fedia.io · 3 pts · 2y
Yeah, no, been playing that, too, even despite their security scare.
Still would play more Slay the Spire.
LiveLM@lemmy.zip · 9 pts · 2y
This is gonna be huge for Godot!
WeLoveCastingSpellz@lemmy.dbzer0.com · 7 pts · 2y
the free software revolution is alive and well
EddyBot@feddit.de · 3 pts · 2y
It would be amazing if the runtime (per run) would be lowered
playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty good