donio

u/donio@lemmy.world
13 posts · 269 comments

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I am curious about Journey on the top. I haven't played the game, partly because I got the impression that it's a relatively short game with little replay value. Now I went to look again and I did find a few Steam reviews with hundreds of hours of playtime but they don't really elaborate on why they keep playing it. Here is what one review says:

"Albeit not a long game (typically 2h long), it has a great replay value, mostly because of its anonymous multiplayer."

I'd love to hear your take on why you'd want to keep replaying it. I am OK with spoilers if necessary.

My favorite tool is rss2email (and similar tools that provide the same functionality). The idea is to fold RSS feeds into your email workflow. This way RSS feed items are just email messages under their tags/labels, no dedicated RSS client to worry about. This makes sense if you are comfortable and happy with your email workflow.

I also have a small CLI utility to quickly dump a feed to stdout in a human friendly format. I need to clean up and publish this sometime but I am sure there are many other similar tools out there already.

To tune auto-fill-mode (and manual fill invocation with M-q etc) you can set the fill-column variable. You can set it globally, per-mode (using mode hooks) or even per-buffer (manually or using file-local variables).

When thinking about line breaks in Emacs it's important to consider if you want visual line breaks that only affect display or actual line breaks that also appear in the file as newline characters.

edit: I missed that it's LSP messages. Assuming eglot you can get them in a buffer using M-x flymake-show-buffer-diagnostics

original:

I don't use Doom specifically in general you'd do this by switching to the *Messages* buffer and copy the relevant lines from there as usual.

If you really wanted a command for it you could do something like this:

(defun my-copy-last-messages (n)
  (interactive "p")
  (with-current-buffer "*Messages*"
    (copy-region-as-kill
     (line-beginning-position
      (- 1 n))
     (point-max))))

This assumes that the cursors is at the end of the Messages buffer as usual. Not sure if that line positioning is correct, only tested it briefly.

For lane battlers where you mix sub-decks my favorite is Riftforce, especially once you add the expansion to increase the number of available factions. The factions are drafted and each player ends up with 4 factions. Cards from a given faction share the same power but have different strengths. This gives a good variety of abilities but since there are only 8 in a given game they are still easy to keep track of and plan for.

Tyrants of the Underdark, is a bit different but I like it a lot: a river-market style deckbuilder where the market deck is a mix of two themed decks. The current edition comes with 6 factions.

If you are open to coop/solo then Marvel Champions is somewhere halfway into this direction. Each hero comes with a small preset deck and you then customize this by picking cards from exactly one of the four aspects (factions) available in the game.

Picked up Yoku's Island Express during the sale. A unique 2D platformer/exploration game that seamlessly incorporates pinball mechanics. The world feels big with a lot of variety. The pinball stuff is fun and works better than I though it would. Great production. Very happy with the value so far.

Another new one to me is Downwell. This is a neat little game and it's good at what it does but can't help feeling that it could have been a lot more if it had more items that combined in fun ways. It was very inexpensive so I am happy with this one too and will keep it in the rotation, especially for short play sessions.

And of course more Isaac, my most played on the deck by far.

on Workout tracking in emacs · c/emacs · 4 pts · 292d

The most important thing is to just recording the data. The exact formatting doesn't matter too much as long as it's consistent. That way you can always massage it to whatever you come up with later.

(the first batman game)

Sorry to nitpick but there were several Batman games before that. The first one that I know of was Batman (1986), an isometric exploration game on 8-bit micros. It's a very good game for its time and the engine later evolved into Head Over Heels (1987) which uses a different theme.

Laser Squad (1988) was among my favourites growing up, they are the precursor to UFO/XCOM (the original from 1993).

I will add Rebelstar (1986) on the ZX Spectrum, the granddaddy of them all. Technically there was Rebelstar Raiders beforehand but that version didn't have a computer opponent. I feel that Rebelstar is where the design elements that defined the later games came together.

Great list! I will add Wildfrost and LONESTAR on the roguelite, "there's gotta be a way to survive this turn, if only I could figure it out" side. Wildfrost is at the historical low, LONESTAR is not quite but close.

Yep, I think in those situations it's best to write in a language you are comfortable with and let the reader use the tools of their choice to figure it out. That way if their first try gives them garbage they can use other methods to figure it out.

I have yet to see a machine translator whose output I'd trust to send out as my own.