Great games you would recommend from before 1990?

I noticed that pretty much all games I played in my life have been released after 1990. So now I'm asking those with earlier experience here:
Which games can you recommend from before that time?

But: they should still be fun in their own right and not just interesting to play in an historian sense of trying to understand how genres developed.

Games I played that are older than 1990:

  • Tetris (classic for a reason)
  • Pacman (interesting but simple)
  • Prince of Persia (was too young to understand how to correctly play this game, I should maybe try to play it again)
  • The Legend of Zelda (too old school and clunky for my liking)
133 points · 161 comments · view on lemmy.world

161 Comments

bear@lemmy.blahaj.zone · 34 pts · 316d (5 replies)

Zork (1980), and Nethack (1987) are fun adventures.

YoiksAndAway@piefed.zip · 10 pts · 316d

Any Infocom game, for that matter. Zork II and Hitchhiker's Guide to the Galaxy were fun, too.

aramis87@fedia.io · 3 pts · 316d (1 reply)

I'd also suggest the granddaddy of interactive fiction games: Adventure / Advent / Colossal Cave. I actually still have the map I made around here somewhere.

palarith@aussie.zone · 2 pts · 316d

That brings memories. I also had fun with old school muds

dadarobot@lemmy.sdf.org · 3 pts · 316d

ive been playing a port of the original rogue (which nethack is based on) and its pretty fun too

debil@lemmy.world · 2 pts · 315d

I highly recommend NetHack. My first ascension on NAO is probably my most memorable gaming experience ever.

Evkob@lemmy.ca · 30 pts · 316d (4 replies)

Really hot take here: Super Mario Bros (you didn't mention it in your list).

For a game from the '80s on the limited hardware available at the time, they really put a lot of work into the mechanics of the platforming. It's an incredibly responsive game compared to its contemporaries.

Wrufieotnak@feddit.org · 8 pts · 316d (1 reply)

You are right, I never did play the first proper Mario game. Will check it out!

prole@lemmy.blahaj.zone · 3 pts · 315d

The true first Mario game is Mario Bros. (the arcade game). Or maybe Donkey Kong if you're a stickler.

https://en.wikipedia.org/wiki/Mario_Bros.

Drewmeister@lemmy.world · 7 pts · 316d (1 reply)

Legend of Zelda along the same lines. I remember how cool it was that it could save progress without constant power. Caveat is.... It's so hard without a guide or a lot of trial and error.

AtariDump@lemmy.world · 2 pts · 315d

VerilyFemme@lemmy.blahaj.zone · 27 pts · 316d (5 replies)

Mike Tyson's Punch-Out!! is one of the greatest games ever. It's a boxing game that relies heavily on reflex and rhythm, and it plays so smoothly you'll be surprised it's an NES game.

Mega Man 2 is a classic. Most people claim this or Mega Man 3 (1990) as their favorite. Just some great action platforming, if you like to jump and shoot.

Speaking of jumping and shooting, Contra is another insanely fluid game. I really think its gameplay holds up well compared to even SNES-era games, and its vibrant, high-contrast colors are seared into my brain.

Most great NES games are some type of platformer, honestly. Castlevania is no exception. With a gothic horror aesthetic and a killer soundtrack, it's honestly one of my favorites to just kick back and play with a drink.

I would also recommend the original Super Mario Bros., if you really haven't played it. It's pretty good for an early outing.

Oh and, as a rule, NES games are hard. Arcades made you pay quarters for lives, and since games were $50+ they wanted you to get your money's worth in restarts. You would do well to learn the Konami code.

moody@lemmings.world · 11 pts · 316d (3 replies)

NES Contra is spot on for controls. Just picking it up for the first time, it's so responsive and the movement feels good pretty much immediately. The arcade version of the game had weird jumping movement that feels clunky, but the NES version just feels so much better. It's also not as hard as its reputation makes it out to be.

VerilyFemme@lemmy.blahaj.zone · 3 pts · 316d (2 replies)

Absolutely. Contra may be the easiest on this list. But Contra with just 3 lives...

moody@lemmings.world · 9 pts · 316d (1 reply)

I've definitely played through the game multiple times in a row on just those three lives. You gain more lives at certain score levels anyway. If you play through the entire game without dying, you'll have around 10 lives left. And if you sit through the credits, the game continues from the beginning, only it gets harder after every loop. After 4 or 5 consecutive runs, the basic enemies that usually just run and jump actually start shooting at you.

VerilyFemme@lemmy.blahaj.zone · 6 pts · 316d

I've gotta be talking to Bill Rizer's alt account right now.

You're making me want to break out Contra and get as practiced as you.

AtariDump@lemmy.world · 1 pts · 315d

(Bonus points if you can hear the music even though it’s a gif)

(Bonus points if you can hear the sound effects)

(If you know the Konami code without looking it up, it’s time to schedule an exam of your naughty bits)

(Bonus points if you’ve ever managed to make it anywhere in this game without a game guide)

(No idea what Mario is doing)

Reverendender@sh.itjust.works · 24 pts · 316d
  • Hero’s Quest: So You Want to Be a Hero
  • Quest for Glory II
  • Duke Nukem
  • Adventure
  • Sim City
  • Lode Runner
  • The Oregon Trail
  • Boulder Dash
  • Where in the World is Carmen Sandiego?
Lexicon7@sh.itjust.works · 19 pts · 316d (7 replies)

Here are some greatly-known ones, primarily in arcades:

  • Galaga. The ultimate refinement of early shmup design - before this there was Gorf, Galaxian and Space Invaders, all of which had good ideas but less happening for long term play. After this the genre took a turn towards scrolling games where more production values could be thrown at you. You can play Galplus or the other direct sequels, but it's more like different takes than improvement.
  • Robotron 2084. Same thing as Galaga but for twin stick games which had a bit of ancestry in "characters moving and shooting" games like Berserk before Robotron, but didn't have it put together into the recognizable twin-stick scenario. The entire genre tries to glue more stuff onto the Robotron template, but it already has what is essential.
  • Lode Runner, Boulder Dash. These are pioneers in "action puzzles on a grid with characters and level design", a genre of puzzle game which is hard to imagine not having now, and is essentially timeless. These two were directly preceded by "Space Panic" and "The Pit" in arcades, respectively, but it was on the home computers that these games found their refined and playable form.
  • Sokoban. Sokoban, like Lode Runner and Boulder Dash, is a character puzzle on a grid, but with no arcade elements. Also timeless, though newer takes on Sokoban all add undo and other conveniences. Also worth mentioning with Sokoban is Pitman, which is like a turn-based Lode Runner. It had a nice visual update on Gameboy as "Catrap". (Early Gameboy releases are a reliable source of old games that people still craved a port of after 1989)
  • Outrun. It's a simple arcade racer. Other games like Pole Position or Buggy Boy could substitute. But aesthetically speaking, the game is The One Everyone Remembers, definitely aged in its sprite graphics and FM sound but still a compelling vision of "driving into the sunset with your girlfriend", with no extra gimmicks like its 2000's sequel.
  • Zork. A difficulty of exploring the adventure gaming genre is in how quickly it consolidated itself into genre tropes that emphasize niche forms of challenge. Zork, being one of the first entries in adventures, manages to keep it simple enough: there's a fantasy world to explore and puzzles and some random chance elements. The vocabulary is limited but doesn't strive to get in your way.
  • Ultima 4. Roleplaying is probably the genre that is hardest to make recommendations for since it's gone through so many fashion trends. I pick this particular one as opposed to any other in the series because it hits a nice balance of conveying a unique roleplaying world and quest style(follow an ethical code to become an Avatar) versus being a simple and playable experience. Ultima never emphasized combat or grind although it has a little bit of that going on, which makes it unique among most 80's RPGs since the easiest way to pad out these games is to add punishing grinds and gotchas. Earlier Ultima entries are just simple(3 in particular still quite playable), later ones become more burdened by worldbuilding(5 is still worth trying if you want a challenging, sometimes confusing quest). The NES version, though not "authentic" to how the original Apple II game looks and feels, is probably the most accessible port of it. All the Ultima games rely on basic conventions of the genre during this period: write down all the dialogue for hints, make maps of each location. The puzzles are loosely structured and can be sequence broken by knowing what keywords to type or where to search.

And some lesser-known ones:

  • Bill Williams' Alley Cat and Salmon Run. Two arcade games that engage with the lives of the titular animals. Relatively simple but creative and fun to play every time.
  • Xagon. An arcade game for the Atari computers styled after the more popular arcade hit Q-Bert, this game uses hexagons instead of cubes and its sense of graphic design still works perfectly.
  • The Return of Heracles. The approach to role playing in this game is really noteworthy since it figures things like a kind of board game - there is a lot of RNG, a lot of puzzle solutions that will get your character killed, forcing a new one to take their place - and you are expected to roll with it. When people say 80's games had teeth this is a good example of it. That might sound bad, but it's the same kind of tangible risk that made battle royale games blow up in the 2010's.
  • Journey to the Planets. This is a game played because it is hyper abstract in the ways that only early 80's games were - the scale of objects, the vague representationality, the flashing colors and strange noises that only Ataris could do. The sense of raw experiment shines through this game, and while you'll probably become frustrated and give up very quickly, it's about the look and feel. Zelda came along and made things boring.
  • Alternate Reality: The Dungeon. This was a high-minded, overambitious roleplaying project that got to its second game before giving up because of publisher issues. What's special about it? The depth of simulation, mainly. The first game, the City, had weather effects, diseases, alignment, reputation and seasons, but it was a kind of prelude to the Bethesda-style open world in that there were few explicit goals. The Dungeon added in a traditional questline chain, and explored the worldbuilding (a "kidnapped by aliens, forced to participate in a fantasy simulation" premise) in much more depth. If you are going to play one first person dungeon crawler from this period, this is the one I'd go with. It shows its age, but the atmosphere remains striking and unique. One of the first major encounters in the game is your doppleganger, who mirrors your own stats. You can get sick with the "Crystal Death" which makes you stronger but slower until you freeze. If your inventory is full, "The Devourer" will arrive to reclaim memory by consuming your items. The game has big ideas conveyed in a simple way, and the interface only has a few things that take effort to learn: you can get down to the business of grinding, mapmaking, hint collecting and puzzle solving pretty quickly.
  • Project Firestart. This is one of those games that occasionally appears on lists of predecessors to modern survival horror. It's a very fully realized, cinematic take on how to do the genre, despite being stuck in side view and requiring disk swapping to move around the sci-fi, alien-infested ship. It was made for the wrong machine, TBH - it would have blown away a lot of people on Amiga or Genesis. The C64 graphics make it a little weaker aesthetically than it could have been. But I wouldn't call it obtuse or unplayable at all.
Wrufieotnak@feddit.org · 4 pts · 316d

Thanks for taking the time to describe each game, it makes it much easier to decide if a game is up my alley!

I have to see how to play them on a modern system, but if they are fan favourites, those surely ported them to modern systems.

Die4Ever@retrolemmy.com · 2 pts · 316d

Galaga is great! Also I remember Defender 2 on the NES

prole@lemmy.blahaj.zone · 2 pts · 315d

I remember playing Galaga during the loading screen for Tekken...

LustyArgonianMana@lemmy.world · -10 pts · 315d (3 replies)

Galaga is pretty amazing

Unrelated Image for fun, Blessed Are the Meek

LePoisson@lemmy.world · 4 pts · 315d (2 replies)

I don't know if you're a woman or not but I will tell you that random ass picture in the thread is annoying as fuck.

yermaw@sh.itjust.works · 3 pts · 314d

Ive seen it a few times today. Much more of it and ill get to test out the block feature.

LustyArgonianMana@lemmy.world · -5 pts · 315d

Under His Eye

Unrelated Image for fun, Blessed Are the Meek

dubyakay@lemmy.ca · 19 pts · 316d (3 replies)

I've seen someone else mention these, but I have to recommend them as well:

Maniac Mansion (1987). It's the first SCUMM (Script Creation Utility for Maniac Mansion) engine game that all its successors use (Indy 3 & 4, Monkey Island, Sam and Max Hit The Road, etc). Really hard game play from what I can remember, and it has a sequel too, Day of the Tentacle (1993), which is absolutely hilarious.

Laser Squad (1988) was among my favourites growing up, they are the precursor to UFO/XCOM (the original from 1993).

Elite (1984), a technological marvel for its time. It's still playable today, and if you liked any of the other space exploration / trader / miner games (E:D, Star Citizen, X4, Freelancer, etc) you will love this.

King's Bounty (1990). I could have sworn this was from earlier. No matter. It's the precursor to Heroes of Might and Magic. Has less balancing than its successors and can get really whacky.

Spy vs Spy (1984). Really fun split screen couch pvp. You set traps in a house with doors everywhere in various places that you hope your opponent will forget about while also hunting the other one and beating each other in a brawl. It can get hilariously complex. But needs another player as there's no AI from what I can recall.

Creatures (1990). It's a platformer where you control a cute bear trying to rescue other cute bears from evil potatoes and mushrooms and birds. And that's where the cuteness ends. Every platformer level finishes in a so called torture level where the cute beat to be rescued undergoes some crazy mutilation by chainsaw, sharks, acid. Has a sequel, Creatures II (1992) and a spin-off (kinda), Mayhem in Monsterland (1993).

Summer Camp (1990). Another platformer, story driven with fun mini games. Has a sequel, Winter Camp (1992).

AtariDump@lemmy.world · 2 pts · 315d

Spy vs Spy does have an “ai” for single player.

https://takeontheneslibrary.com/finished/16-spy-vs-spy/

donio@lemmy.world · 2 pts · 315d

Laser Squad (1988) was among my favourites growing up, they are the precursor to UFO/XCOM (the original from 1993).

I will add Rebelstar (1986) on the ZX Spectrum, the granddaddy of them all. Technically there was Rebelstar Raiders beforehand but that version didn't have a computer opponent. I feel that Rebelstar is where the design elements that defined the later games came together.

prole@lemmy.blahaj.zone · 2 pts · 315d

Maniac Mansion is a fucking classic. So good.

Apeman42@lemmy.world · 18 pts · 316d (6 replies)

Bubble Bobble

Leisure Suit Larry 1-4

Secret of Monkey Island (released in 1990 actually, but close enough)

Barbarian (1987)

Batman (1989)

Space Quest and King's Quest, at least some of each series but I don't remember which ones.

Just a few I remember from my old Amiga.

raspberriesareyummy@lemmy.world · 5 pts · 316d (2 replies)

To add to Bubble Bobble some C64 games: Tom Thumb Gianna Sisters (best) Rainbow Islands Katakis Armalite

Oh and the good old AD&D games: Hillsfar Pool of Radiance Curse of the Azure Bonds Pools of Darkness

Not sure if before 1990: Loom, Indiana Jones 3

Amiga 500: Silkworm (2 player coop, I thought it was a banger back in the days)

Krudler@lemmy.world · 1 pts · 316d (1 reply)

What was that one where you were a little cute yellow walking bird and you jumped on these primarily vertical fanciful maps, and you rode in little balloons and stuff you jumped in?

E: it was New Zealand Story!

raspberriesareyummy@lemmy.world · 1 pts · 316d

No idea, sorry - first time I hear this. I do recall a game that was a hex listing to type from a gaming magazine that had a yellow player sprite, could have been a bird. But we gave up hand-typing the listing into a hex editor half-way so I never got to play it :(

Apeman42@lemmy.world · 3 pts · 316d

Oh, also Dragon's Lair and Space Ace. More interactive animated movies than anything, but well worth it for the classic Don Bluth animations.

Speculater@lemmy.world · 2 pts · 316d

I literally came to say Bubble Bobble too!

I'll add Adventures of Lolo, all of them.

BrilliantantTurd4361@sh.itjust.works · 2 pts · 315d

Scrolled way too far for sierra games. They defined my childhood.

massive_bereavement@fedia.io · 17 pts · 316d

Recommendations I haven't seen here listed (so I avoided NES almost entirely):

  • (NES,Master System,PC) Pipe Dream:, which is quite fun if you like puzzles.

  • The Colonel's Bequest: A Laura Bow Mystery. It is one of the most beloved adventure games from this era and probably one of the best detective games ever made. Obviously it suffers a bit from an outdated UI but I find the EGA graphics ingenious and charming, doing more with less.

  • (Amiga,DOS, Atari ST)Defender of the Crown: If as a kid you liked the middle ages, then this would be what you would think of: fighting jousts, siegeing castles with catapults, raid castles and rescuing Saxon maidens. It is a difficult game though.

  • (Everywhere)Maniac Mansion: I think no one mentioned it, but either way it is a fantastic adventure worth your time, not all ports are equal though.

  • (FM Towns,TurboGrafx,Atari ST, Amiga, DOS)Loom: A unique graphic adventure where you use music to create magic and solve riddles. Recommended FM Towns for the music, though some ports have voice dialogs which are also great.

  • (Master System,Arcade)Fantasy Zone II: I didn't see a Master System until I was older, but it has few gems worth mentioning, like this wacky shoot-'em-up that has a lot to offer.

  • (Amiga, Genesis remake)Speedball 2:Brutal Deluxe: A bit cheating as it was released in 1990, but both a fantastic sports game and probably one of the few multiplayer games here.

  • (Amiga,DOS)North and South: A civil war strategy game with comic style elements, a very streamlined strategy, and some arcade mini-games.

  • (Genesis)Herzog Zwei: Mix of real-time strategy and shot-'em-up in a well cared package, good graphics, decent sound and challenging enough to keep you playing for a while.

  • (PC, Genesis remake)688 Attack Sub: If you're into simulators and like those tense submarine warfare movies, this is a decent choice. The Genesis remake is newer (post 89) but it is mostly the same with a coat of paint.

  • (Amiga)Captain Blood: A weird euro game where you are traveling to multiple alien worlds trying to find your clones to suck out their lifeforce and having to learn alien languages to do so. Very Giger-esque. You can blow-up planets.

  • (Master System)Phantasy Star: I got it out of curiosity and while it is rough like the earlier Final Fantasy games, has a nice story and a fun customization approach. In addition if you like this one, check out Phantasy Star II for Genesis (1989).

  • (Everywhere?)Marble Madness:A game made to torture you with a marble going through a maze full of traps, but it's so simple to pick and play that it's hard to say no. (Not all ports are equally fun)

  • (PC,Atari ST, some consoles?) Gauntlet 2: Unpretentious maze combat with nice multiplayer capabilities. Find keys, kill monsters, get gold.

  • (Atari ST, Amiga, PC)Millenium 2.2: Strategy game about being a Moon colony in a universe where Earth got asteroid treatment and Mars is full of assholes. Incredible UI (for its time and complexity) and excellent music in the ST version.

  • (Computers and 8-bit consoles)Treasure Island Dizzy: Charming graphics, fun puzzles, so-so platforming, you're an egg.

##Maybe category:

  • (Genesis)Sword of Vermillion: It's a very contentious game as it was praised a lot for not being turn-based, but the arcadey mechanics now seem a bit bland. It's a decent RPG from that era, and the early 16-bit graphics are a welcome addition.

  • (Maybe everywhere?)The Bard's Tale III: It won't blow your mind because it was a very loved precursor of the western RPG and has both a nice format and consistent pace. That said, the Bard's Tale series has always been known to be very hard.

  • (Master System)Alex Kidd in Miracle World: It's like Super Mario but with larger, well detailed sprites and fun mechanics, maybe some of the best to offer by this console before the 90s.

  • (Amiga)International Karate+: It is a very very simplistic fighting game that's easy to pick up but hard to master. There's better though in the 90s.

  • (Amiga)Laser Squad: Great game at the time, spoiled only by the existence of XCOM 5 years later and the fact that the there are very few missions. The UI is rough.

missingno@fedia.io · 16 pts · 316d

Mike Tyson's Punch-Out!! (1987)

BartyDeCanter@lemmy.sdf.org · 13 pts · 316d (1 reply)
  • Sid Meier's Pirates!
  • Centipede
  • OutRun
  • Spy Hunter
massive_bereavement@fedia.io · 9 pts · 316d

Sid Meier's Pirates! Especially the Gold edition is close to a perfect game in terms of balance between the mini-games mechanics and the overall campaign.

Zombiepirate@lemmy.world · 12 pts · 316d (5 replies)

M.U.L.E. (1983) still holds up, though I'd appreciate some QOL improvements. It's a multiplayer game where you develop your production and then sell your commodities at auction to the other players (or what the bank will pay as minimum). The theme song is a banger.

Sid Meyer's Covert Action is a fun espionage game. Break-ins, wiretapping, following clues, etc. Released in 1990, so on the line.

massive_bereavement@fedia.io · 7 pts · 316d (4 replies)

Covert Action is the game that Sid Meyer hated the most and often will mention during talks.

I've seen it played in Youtube and I thought it was fantastic, but I struggled a lot with certain minigames, the myriad of shortkeys it is demanding you to learn and how disconnected the minigames feel from the whole campaign. This is probably a game I really wanted to like, but playing it instead of watching someone play felt like a chore.

That said, RPS folks said it is still fun to play.

zod000@lemmy.dbzer0.com · 2 pts · 315d (3 replies)

Covert Action was a masterpiece and super fun, I had no idea that Sid Meier hated it.

massive_bereavement@fedia.io · 2 pts · 314d (2 replies)

I think I would love it in a renewed interface and better history generation or just crafted missions, but it's my go to choice when I'm asked what game I wished was remade.

That and the "Life and Death" series.

Have you ever played Floor 13? It's similar to Covert Action in some parts, except for the arcade minigames, and reminds me of Papers Please, in some sense.

zod000@lemmy.dbzer0.com · 2 pts · 314d (1 reply)

I would love a remade Covert Action as well, I do own it on steam along with other games whose interface didn't age well (Darklands immediately comes to mind). I haven't heard of Floor 13, but I'll check it out. Thanks!

massive_bereavement@fedia.io · 2 pts · 314d

Note: it's unforgiving, obtuse and aged, but the premise is great (though I suggest checking the original rather than the new version).

Die4Ever@retrolemmy.com · 11 pts · 316d (1 reply)

I was gonna say Monkey Island but that's actually 1990. SimyCity was 1989, I'm not sure if that's worth playing these days compared to SimCity 2000 or something. Mario 2 (US) and 3 are probably still good.

zod000@lemmy.dbzer0.com · 2 pts · 315d

The original Sim City is totally still worth playing. I think it relative simplicity compared to the later games is part of its charm (much like Civ 1).

AngryCommieKender@lemmy.world · 11 pts · 316d (1 reply)

Faxanadu

taiyang@lemmy.world · 6 pts · 316d

+1 vote for that, it was one of Team Cherry's inspirations for Hollow Knight. It is not easy.

cerebralhawks@lemmy.dbzer0.com · 10 pts · 316d

Zak McKracken and the Alien Mindbenders, LucasArts, 1988. It's a computer game though. It was never on the NES.

Deus Ex (2000) was popular for mashing together tabloid stories to make a story, but Zak did it first. And it was way cornier. You play a tabloid reporter who is sent to Seattle to investigate a two-headed squirrel when he learns of an alien invasion (whose leader is an Elvis impersonator). The game is awesome and IIRC you almost can't lose at it, at least not now. The game came with DRM in the form of codes written in black on maroon and it was hard to read; when the game asked for a code, if you got it wrong, you were sent to jail for copyright theft. The first time they'd let you out, but the second time ended the game. The one on GOG does not ask for codes. They took that out. You can also die in Egypt to the Sphinx. You can run out of air on Mars. You can soft lock the game on Mars (to avoid this, make sure each of the co-eds on Mars takes an extra tram token with her if she rides the tram, the token dispenser at the other end is broken).

Also, Zak can typically be had for about a buck on GOG sales.

Uninvited, ICOM Simulations, 1986. Another computer game, but this was ported to the NES, along with its more popular cousin, Shadowgate (also an 80s game, from 1987). Short if you know how to beat it. I think they both can be ran in like 20-30 minutes? Zak can be speed ran in about an hour and a half if you're good, and if you're lucky in the mazes, but I'm not sure what the records actually are. These games are long in how they took you ages to figure stuff out before the Internet was a thing.

Hack, 1984, high school students. Not to be confused with the .hack PS2 games (the anime they're based on which later became Sword Art Online). No, this was a top-down D&D type game and one of the first roguelikes (Rogue being the original). I never actually played Rogue though. And Hack was later rebranded to NetHack (though, it's not about hacking online) and you can play it on just about anything. Android and iOS ports exist. I don't think it's on consoles though. But it's a free game, anyone can play it right now. There's probably even a way to play it in your browser. For the longest time, I've said a modern port was impossible. Diablo was kind of based around the same idea (delving through randomly generated dungeons) but Diablo didn't do half the shit Hack did. Didn't do a quarter of the things. Noita is a more modern (Windows only IIRC) roguelike, but it's completely different in form. Still pretty varied in what all you can do. You'll be able to beat the main boss and complete the game after playing for a couple weeks and learning the game, but that is not the main goal of the game. I don't think anybody's figured that out yet. People are still figuring stuff out. There are still mysteries yet to be solved. To the best of my knowledge, Noita has not been "beaten" yet. As in... by anyone. Anyone who can prove it, anyway. Maybe the developers have done so. And maybe some idiot savant out there has, but hasn't publicised it yet. Anyway, Hack can be beat — you delve down 35+ levels, retrieve the Amulet of Yendor (that's Rodney backwards, but I don't know who that is if anyone), which only spawns past a certain level — and then escape with it. I think I did it once? Got the Amulet half a dozen times or more (but not a full dozen) and died many times taking it back up.

5in1k@lemmy.zip · 10 pts · 315d (3 replies)

Megaman 2 and 3. Super Mario Bros 1-3, Metroid (get a map), Zelda.

zarkanian@sh.itjust.works · 3 pts · 315d (2 replies)

They already said that Legend of Zelda was "too old-school and clunky" for them, so it's a good bet they'll hate these, too.

BlackVenom@lemmy.world · 2 pts · 314d (1 reply)

What do they expect? Pong is fairly smooth lmfao.

zarkanian@sh.itjust.works · 0 pts · 313d

I guess one person's "clunky" is another person's "crisp". You want precise, pixel-perfect controls for games that hard.

SaraTonin@lemmy.world · 10 pts · 316d (1 reply)

Get the emulator BbebEm: http://www.mkw.me.uk/beebem/

Developed for Windows, but ported to a bunch of other systems and OSes.

Then go to the BBC Micro Games Archive. [edit because I forgot the link] https://bbcmicro.co.uk/index.php?atoz=C

There are a tonne of games to download, but I’m going to recommend 2, both of which are still incredibly fun to this day.

The first is Citadel, which is a puzzle platformer. Would probably be called a Metroidvania today, as the formula is exploring a labyrinth of screens to find keys, objects, and solve puzzles, but it was actually released a year before either Metroid or Castlevania.

The second is Chuckie Egg. This is a much more straight-forward “one screen is one level” platformer where you have to dodge enemies and collect objects before a timer runs out. Where this stands out from the pack is the physics. Your character is really bouncy when jumping against walls and platforms, which allows you to fling yourself around the stage in a way that’s really fun.

And, if you’ve never played it, I recommend last year’s UFO50 on Steam. The concept is that some game designers found a forgotten 80s console from forgotten studio UFO Games along with 50 cartridges and ported them over. So what you get for £15 is 50 8-bit games, all of which have some modern ideas but which could conceivably have been released in the 80s. It’s incredible value for money, and there’s even a kind of meta-narrative as you watch the studio’s games get more sophisticated over time (for example, the first release doesn’t have any background music) and characters return. And, of course, there’s a huge variety of styles and genres.

It’s not made before the 90s, but if you’re after that feel rather than necessarily specifically games which were actually made then, then UFO 50 is very much worth your money and time. You’ll honestly marvel at how ridiculously underpriced it is.

As a last note, if you are at all interested in archaeology, then Elite Dangerous is basically a modern port of the original BBC Micro game. If you’ve played the former and boot up the latter, you might be surprised how little has actually changed and how much they stretched computing technology to fit that entire game into 8 bits and 16Mb of RAM.

But it really all you’re after is strictly just games made before the 90s which still play well, then try Citadel and Chuckie Egg. The emulator & ROMs are all free.

oddlyqueer@lemmy.ml · 6 pts · 316d

UFO 50 looks incredible, don't know how I hadn't heard of it before now but I love the concept. Glad you mentioned it ❤️

Agent641@lemmy.world · 10 pts · 316d (2 replies)

Prince of Persia, 1989.

This game pioneered rotoscope animation and directly influenced the Tomb raider series in many ways:

  • Crumbling slabs that you fall through
  • spikes that kill you if you fall on them, but you can walk through them
  • Clanging jaws that will chop you in half
  • the re-cycling of multi-tier map design, when one big room with many levels becomes a central atrium to which you return many times, just sometimes higher or lower than you were before. Also a very clever use of limited memory resources.
  • A random doppleganger encounter that hurts you when you hurt it.
  • block-based jump physics with standing, running, and vertical jumping
  • hanging from ledges as a mechanic
  • little known fact about prince of Persia but if you holster your sword and hold X and T while drawing your sword, the player draws a pair of uzis instead
bob_lemon@feddit.org · 2 pts · 315d (1 reply)

Be aware that the game requires you to memorize the level layouts, including multiple completely blind jumps.

It's still a great game, bit I thought it'd mention this because it may frustrate players trying it out.

Agent641@lemmy.world · 1 pts · 315d

Oh and you have to beat it in under an hour or you automatically lose.

That was a fun mechanic. Fun, fun, fun.

Kirk@startrek.website · 9 pts · 316d (2 replies)

The Revenge of Shinobi (Sega Genesis)

massive_bereavement@fedia.io · 8 pts · 316d

As the Genesis did its best to beat the SNES to the market (a mistake Sega kept doing until their last console), few games are still in 1989, including this one, which is probably the best of that year.

That said, I would add:

  • Altered Beast*
  • Thunder Force II
  • Ghouls 'n Ghosts*
  • Super Hang-On*
  • Golden Axe*

*These are all arcade ports, and while the Genesis ports are pretty good, the Arcade versions are recommended.

QuoVadisHomines@sh.itjust.works · 2 pts · 316d

They are releasing a new Shinobi game

tal@olio.cafe · 9 pts · 316d

Hmm. I think that it's hard to find games that really stand up on their own, and haven't had been outclassed in the intervening 35 years. I can think of a lot of games that I enjoyed then, but that's when they were competing against 1980s games and technology. Honestly, you got some of the ones that I'd have suggested, like Tetris and Pac-Man, and even there...I mean, original Tetris is perfectly playable, but I'd probably recommend Tetris Effect: Connected to a new player. Might as well have the extra glitz.

considers

Shmups have generally gotten more fast-moving and bullet-hell oriented. If you prefer slower shmups, you might enjoy playing 1942 or 1943: The Battle of Midway.

I agree with @emb@lemmy.world that Super Mario Brothers 3 for the NES is pretty decent, though I've never played fully through the game. Side-view platformers really did have their heyday in the 1980s and early 1990s, and that was a strong game.

kagis

These guys show marketshare of video game genres by year; platformers were really big in the 1980s:

https://savvystatistics.com/video-game-genres-by-year-1980-2016/

The arcade Teenage Mutant Ninja Turtles (1989) is probably fun if you can get some friends together. Probably need to emulate it with MAME or similar. I don't think that the beat-em-up genre has changed all that much or seen many entrants since.

https://www.youtube.com/watch?v=2jLO1upcd8w

The Simpsons would be a stronger arcade beat-em-up recommend, but that's 1991, a bit out of your timeframe.

https://www.youtube.com/watch?v=WNpuIHbK3-I

Arcades really peaked in the 1980s, before home console systems and computers started cutting into them. There were some things that arcade games were better at than computers and consoles, like having custom-to-a-game input hardware. If you are willing to get ahold of some arcade-style hardware, like an arcade-style joystick (US-style Happ, or Japanese-style Sanwa), you could play some games that were designed around having a full-size arcade joystick.

There are trackball and spinner games as well.

I think that light gun games are out, unless you're willing to obtain a CRT. Maybe someone's made something that can deal with LCD/LED displays.

kagis

Apparently so: https://sindenlightgun.com/

There were a number from the 1980s:

https://en.wikipedia.org/wiki/List_of_light-gun_games

ada@piefed.blahaj.zone · 9 pts · 316d (3 replies)

I don't know how many of these hold up in their own right these days, but these are the formative games I played before 1990.

  • Reach for the Stars - The first 4X game. It created and introduced me to a genre that I still love today!
  • Dragonstrike - A dragon riding flight simulator set in the D&D setting of Krynn. It was release in 1990 though, so it's only here if we fudge a little
  • Pools of Radiance - The first D&D CRPG. I know for sure this one doesn't hold up, but it was amazing back in the day!
  • Tunnels & Trolls Crusaders of Khazan - Another CRPG, this one also from 1990. It sticks out in my memory mostly because I found a "gatling bow" which would empty your quiver by firing all of your arrows at a target when you took a shot. I also found a never ending quiver. It was game breaking. I'd hit things with 30 arrows per shot and just annihilate everything.
  • Kings Quest IV Perils of Rosella. A real time adventure/puzzle/RPG game. First game I played with a dedicated female protagonist!
  • Sid Meier's Railroad Tycoon - Another "Made in 1990" game. It was the first (and IMO, still the best) game in the Railway Tycoon series and I believe it was also the first game in the "Tycoon" genre
  • Sim City - The first in the Sim City series, and the first of the "Sim" titled games. I loved it back in the day, even even got to play it at school. It doesn't hold up very well against later games in the series though.
zod000@lemmy.dbzer0.com · 1 pts · 315d (2 replies)

Pools of Radiance was the first game of the series too. If you ever decide to play again, get them all.

ada@piefed.blahaj.zone · 2 pts · 314d (1 reply)

I played them all back then! My favourite was Curse of the Azure Bonds, because it tied in with the book that I had absolutely loved

zod000@lemmy.dbzer0.com · 2 pts · 314d

Curse of Azure Bonds was probably the hardest of the series from my memory. I know some of the situations/battles could be avoided, but there was one that sticks in my memory of a large battle between two big forces that included beholders and I got rocked over and over until i finally beat it. Excellent game.

Crashumbc@lemmy.world · 9 pts · 316d (5 replies)

Anyone remember the BBS "turn based" games?

I don't even remember the names, but you would login every day to play your turn. Resource allocation based.

There was a drag car racing one and a space one that I remember.

After searching one that I did play was called "Trade Wars" !

Krudler@lemmy.world · 6 pts · 316d (1 reply)

Something dragon! Red dragon?

I totally remember those lol thanks for the throwback memory!

Yes I cannot remember all the specifics either, but there was finite resources, and you could only accomplish so much per day and it gave you incentive to keep coming back

Found it! Legend of the Red dragon

vga@sopuli.xyz · 2 pts · 316d

Legend of Red Dragon aka LORD

Thalfon@sh.itjust.works · 3 pts · 316d (1 reply)

I sorta remember Earth: 2025 and Utopia being a bit like that. You'd generate turns over time and login once or twice a day to spend the turns. Not sure if that's exactly what you meant by BBS though, and the only ones I know offhand I think were all late 90s starts.

Crashumbc@lemmy.world · 2 pts · 316d

I meant actual BBS, in the mid eighties. You would dial into on a phone line using your 300 buad modem. Lol

The "game" was text based and hosted on the BBS server.

zod000@lemmy.dbzer0.com · 2 pts · 315d

My favorite BBS door games were Trade Wars and Usurper. I played way too much of them and they were part of what drove me to host my own BBS.

pewpew@feddit.it · 8 pts · 316d

Here's an unusual one: Midi Maze for the Atari ST

taiyang@lemmy.world · 8 pts · 316d (8 replies)

Dragon Quest 3 (and the two previous games) are great on NES. DQ2 is one of the hardest RPGs, though, as the developers admitted they never play tested the final dungeon. First turn AOE insta deaths, mini bosses that respawn, etc. there's a reason they're remaking them, though.

Those were inspired by Ultima and Wizardry, though, if you want even older RPGs. Actually, most SSI AD&D games were fantastic, too, and you can access them legally via steam now if you don't want to futz with DOS, although my favorite Eye of the Beholder games are slightly newer at 1991.

QuoVadisHomines@sh.itjust.works · 2 pts · 316d (7 replies)

Those were under 1st edition Advanced D&D rulesets as I recall. If you started playing after 1990 you are in for a bunch of surprises.

zod000@lemmy.dbzer0.com · 2 pts · 315d (4 replies)

I am pretty sure they were actually second edition rules which came out a year or so before the game.

QuoVadisHomines@sh.itjust.works · 2 pts · 314d (3 replies)

Pool of Radiance comes out in 1988. 2nd Edition releases in 1989. They might have shifted to 2nd ed at some point but they started with AD&D 1st edition.

zod000@lemmy.dbzer0.com · 2 pts · 314d (2 replies)

My mistake then, I could have sworn that 2nd edition came out in 87. The rules in that series stayed consistent as far as I can tell (I replayed them many many times and tinkered with the engine), so they must have just stuck with OG AD&D rules.

QuoVadisHomines@sh.itjust.works · 2 pts · 314d (1 reply)

As we are both old enough to have played these when they released it's safe to say neither of is are going to have perfect memories at this stage of life.

zod000@lemmy.dbzer0.com · 2 pts · 314d

What? No, that was surely only a few years ago :)

taiyang@lemmy.world · 2 pts · 316d (1 reply)

I vaguely remember elf and dwarf were, uh, classes in some games. But the AD&D one I remember had them as races, but you had interesting classes like.. Magic-User. I vaguely remember having 8 hp on one? Oof.

QuoVadisHomines@sh.itjust.works · 2 pts · 316d

Yes early AD&D was a lot less forgiving in some ways.

baatliwala@lemmy.world · 8 pts · 315d (1 reply)

Tbh I've tried and most of those games are quite boring aside from exceptions like Mario which are kinda playable. Pretty much all games from that era have a problem in that they don't respect your time at all and they're frustrating as hell to play (limited or zero saves, lots of backtracking etc, stuff like that).

weew@lemmy.ca · 5 pts · 314d

Most games from that era were arcade games or designed from an arcade mindset. They are designed to extract the maximum number of quarters from kids pockets as possible.

chameleon@fedia.io · 8 pts · 316d

Mother/"EarthBound Beginnings" definitively has the late 80s/early 90s RPG smell with its grindiness and rocky difficulty curve, but is still pretty damn good if that's not a dealbreaker. The official translation came out in 2014, but is reasonably accurate.

Gradius and especially Gradius 2 are classic shmups for a reason, but the much bigger hitboxes take some real adjusting if you're used to modern bullet hell ones.

Rentlar@lemmy.ca · 7 pts · 316d (2 replies)
  • Atari Paperboy (there were various ports but the arcade version is the best one IMO). It's fun, unique with no real successor (more are like Frogger).
  • Ghosts n Goblins, the 1985 original (there are modern instalments but I think the original is just as fun, just hard af for a filthy casual like me).
QuoVadisHomines@sh.itjust.works · 2 pts · 316d (1 reply)

Paperboy for the 7800 not the 5200 or 2600 if you are looking for the closest arcade port.

zod000@lemmy.dbzer0.com · 2 pts · 315d

The 2600 port was definitely mediocre, even at the time.

rozodru@piefed.social · 7 pts · 315d (7 replies)

can't remember WHEN it came out, might have been 89 might have been 90 but Batman The Videogame for the NES (the first batman game)

absolutely fantastic game, amazing soundtrack, easily one of the best Batman games ever.

donio@lemmy.world · 2 pts · 315d (1 reply)

(the first batman game)

Sorry to nitpick but there were several Batman games before that. The first one that I know of was Batman (1986), an isometric exploration game on 8-bit micros. It's a very good game for its time and the engine later evolved into Head Over Heels (1987) which uses a different theme.

rozodru@piefed.social · 2 pts · 315d

Meant the first one on the NES.

zod000@lemmy.dbzer0.com · 1 pts · 315d

The game is great up until that bullshit last level. That clocktower level was brutal and then you have to fight two overtuned bosses in a row.

f4f4f4f4f4f4f4f4@sopuli.xyz · 1 pts · 315d (1 reply)

Sunsoft was on a bit of a roll there. The same composer did the soundtrack for Journey to Silius AKA Raf World. They made simulated instrument sounds from the CPU's sound channels in an different way from everybody else... listen to those games, Gimmick!, and Hebereke.

LycanGalen@lemmy.world · 1 pts · 314d

I recently watched this video comparing various Midi game soundtracks on different sound cards. Really interesting how different cards interpreted the sounds differently.

a_jeering_serpent@sopuli.xyz · 1 pts · 315d

1000% this game had amazing music. For a system that had only a couple of pulse waves, a sine wave, a white noise channel and a sampler channel using an algorithm that was already over 30 years old in 1983 some games really got an amazing amount of expression out of them. I've always felt that this game's soundtrack was criminally underrated.

LePoisson@lemmy.world · 1 pts · 315d

Had a SEGA, the batman videogame fucking ruled, probably still does. I can picture that game so vividly. Still remember celebrating with my brother when he beat it 🙂

So yeah, seconding your recommendation for sure.

Onyxonblack@lemmy.zip · 7 pts · 316d (1 reply)
[ removed ]
davidgro@lemmy.world · 1 pts · 316d

Tag.

moody@lemmings.world · 7 pts · 316d

Bonk's Adventure for PC Engine/Turbo Grafx 16 was the game that sold that console. It's brightly colored, has fun graphics and large sprites, and easy to pick up. It's pretty easy, and not very long, but it's quite fun. Also since the controllers on that console had a built-in switch to enable turbo on the buttons, the game is built with that in mind. The sequels were released after 1990, but are also quite fun and each add something to the previous games.

loaf@sh.itjust.works · 7 pts · 316d

I’ve been replaying the Metroid series, as well as the Castlevania series, and I love both.

dr_yeti@lemmy.world · 6 pts · 316d

I think Mega Man 2 (1988, NES) is marvelous, and still holds up. If you're interested in arcade emulation (eg Mame), NewZealand Story is fantastic (also 1988). Good graphics for the time, great music, and cute character design.

TeamAssimilation@infosec.pub · 6 pts · 316d

If you didn’t like LoZ, you’re discarding a lot of games from that era. Resources were scarce, so games didn’t hold your hand with in-game tutorials, quest markers, etc. Game magazines with tips were really popular, as were official game guides from game publishers.

That being said, you might enjoy early 90s versions. For example, Phantasy Star IV (1993, Sega Genesis) feels more modern than its predecessors, it’s one of my favorites.

Dragon Quest 4 (1990, NES) is the pinnacle of the series on 8-bit. You’ll still have to guess and get lost, but it has many modern features. Playing it first will permanently spoil you for the previous ones.

Shining Force (1992, Sega Genesis) is also a pleasant turn-based strategy game with modern, although simple, mechanics. Shining Force 2 is even better.

ProdigalFrog@slrpnk.net · 6 pts · 316d

Mr.Do! Is quite fun.

H.E.R.O. can become addicting if you don't mind initially learning its tricks through trial and error (the harder path is always the correct one). It can get pretty flow-state when you get a handle on it.

The early Space Quest games from Sierra are fun if you don't mind using a text parser. As is Quest for Glory.

Finally, a Mind Forever Voyaging by Infocom still holds up supremely well if you don't mind pure text adventures. The short story included in the manual alone is worth the read.

Edit: oh, and Street Rod is still a very fun american graffiti inspired racing game.

bjoern_tantau@swg-empire.de · 6 pts · 316d

I really love Samurai Warrior: The Battles of Usagi Yojimbo on the C64

Or, let's say, I like the idea of playing Usagi Yojimbo. Because that game is frickin' hard. I could usually defeat the first few ninjas but I never got close to the end of the game.

It has a nice honour system. You can't just run around with your sword drawn. You have to be polite and bow to other people. Killing innocents reduces your honour. And when it's depleted you kill yourself.

I was really amazed when the character Usagi Yojimbo appeared in an episode of the Ninja Turtles. In my mind he only existed in that game. A modern version could be nice.

SurfinBird@lemmy.ca · 6 pts · 316d (2 replies)

From the early 80’s: Qix, Pooyan, and BurgerTime were some of my favorites.

massive_bereavement@fedia.io · 2 pts · 316d (1 reply)

The Gameboy's version of BurgerTime (maybe BurgerTime DX?) is then a must play. It's better balanced than the arcade, though I wouldn't go as far as call it easy, and better structured IMO.

SurfinBird@lemmy.ca · 3 pts · 316d

Nice recommendation. The one I enjoyed most at the time was the Intellivision 2 version, but now I’ll have to look up the Gameboy version for a comparison.

Assassassin@lemmy.dbzer0.com · 6 pts · 316d (1 reply)

Pong is pretty lit

Wrufieotnak@feddit.org · 4 pts · 316d

OK you got me i forgot to mention that one =D

SavinDWhales@lemmy.world · 5 pts · 315d

Populous, Peter Molyneux.

And (1990) Wing Commander, although I'd guess that you have at least played the sequels.

zerofk@lemmy.zip · 5 pts · 316d

The gold box RPG series: Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and Pools of Darkness.

These are set in the Forgotten Realms, and using the old AD&D ruleset. They’re very old school and may not be to your liking, but they are classics for a reason. Combat is very tactical, and the story interesting.

Tagger@lemmy.world · 5 pts · 316d (1 reply)

BBC - Radio 4 - The Hitchhiker's Guide to the Galaxy https://share.google/rvSbuN9n4gnVMKY2c

Taleya@aussie.zone · 5 pts · 316d

Slow down there satan

FermiEstimate@lemmy.dbzer0.com · 5 pts · 316d (5 replies)

Starflight came out in 1986, and if you liked Mass Effect, you should give it a try. IMO it has a deeper and more interesting implementation of the space/planet exploration mechanics, not to mention a solid story to tie it all together.

The UI looks dated, of course, but it's straightforward enough to use. It influenced the Star Control games, another series that holds up (but just barely misses the 1990 cutoff).

massive_bereavement@fedia.io · 4 pts · 316d (4 replies)

I hope I don't antagonize the three people here that still remember Starflight, but I'll recommend the Genesis version for its updated graphics and streamlined interface.

FermiEstimate@lemmy.dbzer0.com · 4 pts · 316d

I'd agree with that. The updated version from the early 90s is the one I played, and it's probably the easiest to find unless you really go looking for the old version.

I still think it counts. It's still the same fundamental Starflight experience.

SpaceCowboy@lemmy.ca · 2 pts · 315d (2 replies)

Yeah and the Genesis version had some fun little things added like flying a circle around a planet to go orbit it. Driving the vehicle around on the planet felt a lot more fun too. So yeah a lot of little things added that just made it more fun. A rare case of a console port making significant improvements over a PC game.

Though the original had a big paper map that you could draw wormhole paths on when you discovered them. But since it'll be hard to print out the map that big, it would probably be more annoying than fun at this point. So yeah, the Genesis version would be the way to go... if you can get.

massive_bereavement@fedia.io · 1 pts · 315d (1 reply)

Console games seldom had this amount of "hard sci-fi" mechanics and that made me super happy.
I still fondly remember trying to land in a planet with massive gravity and immediately pancaking my crew.

I will confess, I had hopes that Bethesda's Starfield would be somehow similar to Starflight, (I mean they called it a Hard Sci-Fi game) but at least there's a high supply recently of games with that theme.

SpaceCowboy@lemmy.ca · 2 pts · 314d

Yeah it's hard to get the mix of space exploration, interesting aliens to meet, and a good overarching story that Starflight (the first of this kind of game) right out of the gate.

And yeah you didn't scan that planet and check the gravity levels? You're dead. If you didn't notice in the report how hostile the animals on the planet are? You're dead.

But it kind of got it right, there wasn't a cut scene where the science officer explains that it's too dangerous to land on the planet, it's you deciding it's too dangerous. It had an element where there's danger but if you get the science right the danger isn't an issue. Space is scary but science makes it less scary.

callouscomic@lemmy.zip · 5 pts · 316d

Metal Gear 1 & 2

MSX versions. Like from the MGS3 HD Collection.

jawa22@lemmy.blahaj.zone · 5 pts · 316d (1 reply)

Playing Wizardry is king of a right of passage. You most likely won't enjoy playing it, but it is worth experiencing in my opinion.

HubertManne@piefed.social · 1 pts · 314d

wiz maker ruined the game for me.

Egonallanon@feddit.uk · 5 pts · 316d

A good place to look for good pre 90s games is the arcade cabinet games. There's a bunch of shumps that are really good and I think smash TV is pre 1990 and is great.

dadarobot@lemmy.sdf.org · 4 pts · 316d

nethack, super startrek (basic), space quest, infocom games, ultima,

one of my favorite games of all time is called Rags To Riches on commodore64. you play a homeless guy getting your life together getting a job and education with very addictive gameplay in my opinion.

there is a pico8 remake you can play oline but the og is better. https://www.lexaloffle.com/bbs/?tid=29519

Taleya@aussie.zone · 4 pts · 316d (4 replies)

Dungeon keeper, emperor: rise of the middle kingdom, Rome, theme hospital, zeus/atlantis, pharaoh/cleopatra why yes, i am big on world builders.

massive_bereavement@fedia.io · 3 pts · 316d (3 replies)

I think all of them are in the 90s, great games though.

Taleya@aussie.zone · 4 pts · 316d (2 replies)

Ack, misread.

Well earlier i'm mostly in Atari 2600 territory. But dmg you have dadalean opus, you have the assorted marios and donkey kongs, MK,, castlevania etc etc

Hubs recommends wonderboy in monster land and wonderboy 3: the dragon's trap.

massive_bereavement@fedia.io · 1 pts · 316d (1 reply)

I still play Dungeon Keeper and recently GOG has it easier with their mod system, so not a lot of harm done :)

Taleya@aussie.zone · 2 pts · 316d

FX is not a GOG creation, it's a fan community expansion that's been around for centuries and still very actively being worked on. :). GOG just recently put it in their store

SPRUNT@lemmy.world · 4 pts · 316d
vaultdweller013@sh.itjust.works · 4 pts · 315d

Wasteland. There's a HD version on PC that plays nice with modern systems. No I ain't talking about the weird remake.

drasglaf@sh.itjust.works · 4 pts · 316d

Snatcher (1988). Cyberpunk text-heavy adventure by Hideo Kojima. The MSX version was fan-translated and the Mega CD/Sega CD version received an official English localization a few years after the PC88 and MSX versions came out.

Krudler@lemmy.world · 4 pts · 316d

Ultima V

E:

Bomb Jack

Klax

Lode Runner

neidu3@sh.itjust.works · 4 pts · 316d

Not BEFORE 1990, but not after either: Stunt Island

mohab@piefed.social · 4 pts · 315d

For my money, Robotron 2084 and Smash TV are still the best 2 twin-stick shooters of all-time. Recently, we've had games like Assault Android Cactus+ and Nex Machina come close, but the OGs are still untouchable, IMO.

veroxii@aussie.zone · 3 pts · 316d

For games that "hold up" look at arcade games. So install mame and go nuts. Or buy one of those cheap "3000in1" arcade joystick systems which plug into your tv. Arcade games really are better played with the arcade "ball stick" and buttons.

Then if you insist on PC, anything by Sid Meier, and then all the quest games by Sierra.

ptc075@lemmy.zip · 3 pts · 316d

My two favorite arcade games of all time are UN Squadron and Hot Rod

UN Squadron is a side scrolling shooter by Capcom with a solid anime theme. My understanding is it's based on an Anime called Area 88. Quite the quarter eater, but if you like seeing GIANT machines and blasting them with your airplane, give it a go. https://en.wikipedia.org/wiki/U.N._Squadron

Hot Rod is a top down racing game by Sega. (The name is so generic that it can be hard to find.) The cool 'hook' on this game was that it was meant to be played with four players standing around a tabletop arcade cabinet, so every player was looking down on the screen. It also had the interesting note that the game never ended, it played much like a campaign where you are championing a racing team. Manage your power-ups, because they break down, and are often the wrong one for the next track (with the artificial difficulty that you can only change 1 part per race). At my home arcade, the difficulty was set low enough that I could loop the game until I got tired of standing, which definitely helped make it one of my go-to games.

I should add - the original version of this game plays kind of slow - there's a lot more focus on car control & driving clean lines. But Sega released a mod chip set for it later that doubled the game speed, which turns it into a 'just hang on & don't hit anything' type of racing. Both are fun, but it's like two different games. https://www.arcade-museum.com/Videogame/hot-rod

emb@lemmy.world · 3 pts · 316d (4 replies)

Pre-1990, you're mostly looking at the NES library as the go to. The older Atari games I don't think are worth it, outside of the historical context angle.

I'd say give Zelda I and II another shot. They are clunky, as most things from the era will be. But when you engage with them on their own terms, I think they're both really rewarding experiences.Don't be afraid to look for hints, some things can be obtuse - you can probably find old magazines in the Internet archives to reference.

If 1990 exactly counts, Crystalis is a Zelda-like with RPG elements that outdoes Zelda is many ways.

Castlevania is another one that's really great, but very clunky. There's no air control, so once you jump that's your arc. The game challenges are built around that in a satisfying way though.

SMB 1-3 you probably have played before, but if not those hold up.

Even more frictionless, the first 2 or 3 Mega Man games feel just as refined as if they were made today.

Ninja Gaiden is known for challnge, but it also controls super smoothly and feels good to play.

Basically I guess my recs are mostly just explore the NES library. There's some Sega worth checking out and probably TurboGrafx too, but NES had most of the classics.

What kinds of newer games do you generally like?

FigMcLargeHuge@sh.itjust.works · 6 pts · 316d (1 reply)

Pre-1990, you’re mostly looking at the NES library as the go to. The older Atari games I don’t think are worth it, outside of the historical context angle.

With all due respect, I have to disagree with you there. You seem to be lumping all Atari games into the 2600 category. The Atari computers had plenty of classics.

Ali Baba and the Forty Thieves
Star Raiders
Choplifter
Miner 2049er

The list goes on and on, and if you add in the Commodore, Apple, and TI computers it gets even bigger. Pre 90 consoles, you have Colecovision, Intellivision, etc. Of which I personally love love love Utopia for the Intellivision.

emb@lemmy.world · 2 pts · 316d

Valid! Computers are a huge blindspot for me, and there's no doubt depth there.

Wrufieotnak@feddit.org · 3 pts · 316d (1 reply)

Hard to say which genres I like most, but I like games which present a good story & atmosphere or do interesting things mechanically. Besides sport games I play nearly everything.

Games which I really enjoyed: Disco Elysium, Outer Wilds, Hollow Knight, Planescape: Torment, Pillars of Eternity, Tyranny, Return of the Obra Dinn, Zelda: Twilight Princess, What Remains of Edith Finch, Pyre, HalfLife & Portal series

Shihali@sh.itjust.works · 4 pts · 316d

Sounds like point and click adventures might be your jam? Check out the Macventures (which had NES ports, although some of the ports go past your cutoff date): Deja Vu, Shadowgate, Uninvited.

Point and click adventures were a very popular genre at the time, although they had a well-earned reputation for difficulty and illogic. Someone who knows more about them could give you more specific advice.

I played a lot of JRPGs, and it's hard to recommend JRPGs of the period. They're rather different from both their 90s descendants and their late 80s WRPG contemporaries, and you look like you would much prefer 90s JRPGs. The 80s have two phases: the antique JRPGs focused on exploring the world with a simple plot, and the pre-classic JRPGs with a much heavier focus on plot not yet accompanied by much skill at storytelling or pacing. The best of the antique JRPGs is Dragon Quest 3/Dragon Warrior 3 (1988). It's a little complex to just jump into, so if you bounce off the complexity I would retreat to Dragon Quest/Dragon Warrior (1986). If Dragon Warrior's grinding weren't so slow, it would be easy to recommend as a tutorial game to anyone trying to get into JRPGs.

If you'll take a game from 1990 on the nose, Dragon Quest 4/Dragon Warrior 4 is the most polished pre-classic JRPG in your time range. If not, Phantasy Star 2 (1989). But these games are hard to recommend nowadays to someone with modern tastes because they're not as polished as Dragon Quest 3 and don't have a 1990s-sized storage device for better storytelling and writing. The one thing I'll say for Phantasy Star 2's writing is that it has the guts to go places that games even now rarely go.

Chozo@fedia.io · 3 pts · 316d

Xexyz, on the NES, is an underrated gem. It's a mix of platformer and shoot-em-up, and honestly seemed a bit ahead of its time.

Sophocles@infosec.pub · 3 pts · 316d

A lot of pre-1990 games are pretty clunky, so you kinda have to see them either as someone from the era would or try to appreciate them for what they are today. That being said, a lot of them are still fun with this in mind.

The Gauntlet series is probably my favorite early game. It's better played with 2-4 people, but can be played alone. It's essentially a dungeon crawler, but the levels and enemies are interesting and fun to navigate.

Some other good ones are Dig Dug (pacman but more fun and underground), Galaga or Galaxian (arcade space shooters), Adventure for the Atari 2600 (first rpg and first easter egg in video game history), Rampage (be a giant monster and destroy buildings), 1943 (airplane shmup (shoot em up) with cool powerups and pixel art) and toobin (also a shmup where you're on an inertube and navigate perilous waters. Sounds boring but it has really cool level progression and game mechanics later in the game).

pruwybn@discuss.tchncs.de · 3 pts · 316d

Mega Man 2

Super Mario Bros. 3

friend_of_satan@lemmy.world · 2 pts · 316d
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trashboat@midwest.social · 2 pts · 316d
Pat_Riot@lemmy.today · 2 pts · 316d

Qbert, Space Fury, Looping

HubertManne@piefed.social · 2 pts · 314d

First thought was shadowrun on the genesis but the internet says that is 1994 which is really giving me a mandella effect as I really feel it was before that but I mean the genesis came out in 89 and im sure I did not get it till it had a price reduction. So we are talking original master system and nintendo and what limited stuff was on pc including commodores. Maybe wolfenstein and man there was a game based on an manga or anime that was pretty advanced for the time and another were I just remember uncle smoke. gah. reading through I second castelvania. I think shinobi and double dragon (sorta have to play two player to get the full effect)

kalpol@lemmy.ca · 2 pts · 316d

Star Flight. Really a must-play, and get the run speed down low so you have some suffering on the long trips. Then you get really excited to find a wormhole.

QuoVadisHomines@sh.itjust.works · 2 pts · 316d

Atari Real Sports Tennis, no lie it’s great

pasdechance@jlai.lu · 2 pts · 311d

Not everyone's thing, but there are pre-90s shmups that are ok...

Here are some games I've played

  • Scramble
  • Xevious
  • Stinger
  • Liquid Kids (excellent)
  • NewZealand Story (excellent)
  • Rastan
  • Omega Fighter
  • Growl
  • Darius I / II
  • Gradius
  • X-Multiply
  • Contra
  • TwinBee
Kolanaki@pawb.social · 2 pts · 316d (2 replies)

Metal Gear (1987)

Chozo@fedia.io · 3 pts · 316d (1 reply)

Metal Gear?!

keimevo@lemmy.world · 1 pts · 316d

The first two Metal Gear were 8-bit games released for MSX computers (and the NES/FC, I think) in the '80s. The one most people think as the first in the series is actually the third mainline title (Metal Gear Solid for the PSX).

Elevator7009@lemmy.zip · 2 pts · 315d

Pasted thread into my list of gaming suggestion requests from other communities over at !videogamesuggestions@lemmy.zip, trying to be the Fediverse version of r/gamingsuggestions. Great question!

Flamekebab@piefed.social · 1 pts · 316d (3 replies)

Controversial take, perhaps, but I don't think there are any games from the 1980s (or earlier) that I think hold up. Wasteland form 1988 is impressive but ugly (and a remaster exists that is better) and other than that, uh...

TLoZ is so utterly hideous that it repulses me. The NES colour palette is just so tremendously ugly.

Tetris is fine, I guess, but I've always found it a bit plain. Much like picking up individual grains of rice with chopsticks it requires skill but as with that it's only your own time you're wasting - unless you enjoy it, which I don't. Or to put it another way - I don't find the core gameplay loop rewarding.

There's plenty of cool stuff from the early '90s but the 1980s are pretty much a case of "it was good when we had nothing better" territory, in my opinion.

Wrufieotnak@feddit.org · 4 pts · 316d (2 replies)

Interesting, I think you are the first person i met who enjoys games but doesn't like Tetris gameplay loop.

missingno@fedia.io · 2 pts · 316d (1 reply)

I'll be that guy. I do think the Tetris: The Grand Master series built on it in really good ways (shame this style was then discarded in favor of Guideline, but that's a rant for another day), but classic Tetris kind of just falls apart as soon as you start to get good at it.

It's a product of its time, but I honestly feel there's an entire genre worth of better puzzle games that came after it, and I have a small chip on my shoulder at the fact that Tetris is the only one that gets any recognition while every other IP lies dead and buried.

Krudler@lemmy.world · 2 pts · 316d

Squarez Deluxe

Krudler@lemmy.world · 1 pts · 316d
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