mohab

u/mohab@piefed.social
6 posts · 644 comments

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But because it’s a post-processing shader that needs to analyze the entire image and work out materials on the fly to objects that have already been rendered, it murders the frame rate and can make mistakes on its guesses.

Yeah, this sounds dumb as fuck. They're rushing and making the worst choices possible to push big marketing ideas.

Same as anything AI: if they slow down and make sure everything is done by the book, it could really be a useful tool, but they're too high on power to care about any of this.

Yeah, I think what helped me get into it is I didn't really care for anything other than combat, so I skipped most of the cut scenes except anything I felt important.

I also never bothered doing well in the mini-games. They were just not that interesting and poorly put together overall.

These long stretches without checkpoints felt fucking impossible at a couple of points throughout the game. I had to take a couple of long breaks to make it through on my first playthrough.

Unlocking shit definitely makes the game way easier. Some parts don't feel doable without grenades, for example.

I did end up having a lot of fun in the last stages and on a subsequent playthrough though. Unlocking everything + figuring out guard cancels to increase mobility + tactically using grenades/weapon pickups made it all click in my head.

Guard canceling into gun at close range in particular made minibosses a lot easier, especially when combined with grenades.

It's definitely one of these games that get better after the first playthrough. Issue is the first playthrough can be so rough it kills any desire to revisit the game for most people.

I have read it has the best combat in the Yakuza games/spinoffs, but I haven't played any, so I wouldn't be able to confirm that myself.

I can confirm the combat is super fun though: way too many mechanics for an action RPG… like, you can tell it's the same studio behind Virtua Fighter without looking at the credits.

That said, it's still an action RPG and I don't regret waiting to get it on sale.

This week I'm having a lot of fun unlocking skills in Lost Judgement. Swapping between styles and being in total control of the pace of almost every fight is so fun and free flowing.

Apart from the RPG elements, which I do not mind so far even though I typically do, my only criticism is combat is not challenging enough even though I'm playing on Hard, and I refuse to unlock any damage boosts because I wanna take my time styling on enemies.

Too had the highest difficulty isn't available on first playthrough.

I think I'm almost halfway through Control because the new one looks like an action game and I got tired of people asking me to play it… and I'm bitter.

Context: The three games I beat before picking up Control are Evil West, El Shaddai, and Homura Hime.

WTF is that gameplay density? Most of what I'm doing is going from point A to point B looking for stuff. The way the game dolls out powers sucks so bad… I feel as if I'm slaving away just to pay the toll to start having fun… I have about 8 hours in the game, I unlocked only 3 powers?

The upgrade system sucks too… it's so boring to collect resources for % increase in damage, health… etc. And weapon/personal mods feel tacked on, and don't offer anything exciting past more % boost.

And oh, God, the puzzles… I feel like at least 1 of the 8 hours are my spending time overthinking puzzles that turned out to be way dumber than I thought and less interesting that I wanted them to be. Everything is basically match A shape to shape B.

The enemies so far have been painfully generic. Not only in look, but in behavior as well. None so far made me think or strategize to get through them past the basic: take cover and target the higher priority enemy first.

That sequel better drop the metroidvania BS and give us a proper action game with much higher gameplay density because this is boring AF. It better be a more heightened experience overall.

Also, Dylan better be more interesting to play than this "Temu Scarlet Witch with a gun"

I was gonna move on to Lost Judgment after this, but I think I'm gonna need a proper action game or a shmup to cleanse my palate first.

Edit: I just beat it. Fuck this game šŸ˜‚ Also speaking of Scarlet Witch, isn't the story a little too similar to Scarlet Witch and Quicksilver's origin story?! Eh, maybe I'm reaching. Either way, fuck this game.

What a bizarre comment. You know what CDPR did, why come here and whine about people being negative?

everyone is so freaking negative all the time

No, they're not. You're just unreasonable. People talk about how much they love video games all the time. When companies release good games, they celebrate and praise them; when CDPR lies and releases buggy messes, they rightfully ridicule them.

If it upsets you, email CDPR.

I beat Evil West and Heartless & Dreadful this week. Fun games I will revisit for sure, especially Evil West. What a blast. Most fun I've ever had bashing through hordes of vampires/monsters.

That said, both had moments I'd take out if I could. Evil West had these mundane puzzle segments that just filled time in between enemy encounters, and, similarly, Heartless & Dreadful had tedious platforming segments I didn't enjoy.

Combat is king though, and combat was good in Heartless & Dreadful and awesome in Evil West.

I hope we get Evil West 2 at some point.

Currently playing through El Shaddai and it's pretty fun. I love the no HUD commitment. Your health bar is basically your armor: the more you get hit, the more pieces you lose. Same as your enemies.

You also could knock enemies down and steal their weapons, which weakens them greatly and forces you to cycle through weapons during combat encounters, which I like a lot.

I'm hoping to finish it on the weekend and start Lost Judgment afterwards, which I'm worried I may not fully enjoy.

I bought it because of the combat footage and praise for the combat system I've been seeing everywhere, but I have no interest in stealth missions, open world quests, dialogue trees or anything RPG, so IDK if combat will be enough for me to beat it and I may refund if I feel I know for sure I won't like it within the refund window.

Too much work to do that, so very unlikely to happen. Our best bet is pressure on Sony forces them to remove DRM. ASW have to do what's right and stand up for their reputation and customer base here. They're the sole developers on this and RN they look really bad.

Sony won't give a fuck because their priority is PlayStation, but ASW have always had a sizable, PC only community they're currently letting down and eroding their trust. They need to push for meaningful action.

TBH, even though I've never paid more than $20 for a game, I'd probably be willing to do so if it's a physical release considering I'll be displaying it somewhere, which's added value that digital games lack.

No more than $20 for digital though. I don't care what the game is or how much money I have, I'm happy to replay my favorite games and wait.

If you're selling for more than $20, you're probably a relatively big publisher anyway, and I don't feel obligated to pay what you're asking, or, in many cases, fund your mismanagement/feed your greed.

The biggest mistake everyone makes is that they watch videos about how to play first.

I'd say that's fine for action games, fighting games, and maybe shmups. These genres have a habit of hiding, neglecting to explain, or poorly explaining their central mechanics—e.g. Dodge Offset in Bayonetta, Wonder Liner in The Wonderful 101, or literally any mechanic in fucking Hellsinker šŸ˜‚

And older, mechanically dense fighting games like Guilty Gear Plus R literally do not have a tutorial. You'd be completely lost without a wiki or guide of some kind.

Gravity Rush.

OMG I could float for hours in this game and I HATE TRAVERSAL. Like, literally traversing long distances is one of the main reasons I never play open world games.

Gravity Rush is one of a kind though.