Anyone would say that after 2 years they would have learned.

My players have the ability to turn a normal encounter into one that consumes all their resources and forces them to rest.

78 points · 2 comments · view on lemmy.world

2 Comments

schizohybrid@lemmy.fmhy.ml · 3 pts · 3y

Pfff, my personal experience is that almost every plan goes straight out the window before the first round is over anyways. (And usually makes for some real fun stories.)

Zoutpeper@lemmy.world · 2 pts · 3y

We don't need a plan where we're going!