c/rpgmemes · by rickap22@ttrpg.network · 3yAnyone would say that after 2 years they would have learned. My players have the ability to turn a normal encounter into one that consumes all their resources and forces them to rest. 78 points · 2 comments · view on lemmy.world
2 Comments
schizohybrid@lemmy.fmhy.ml · 3 pts · 3y
Pfff, my personal experience is that almost every plan goes straight out the window before the first round is over anyways. (And usually makes for some real fun stories.)
Zoutpeper@lemmy.world · 2 pts · 3y
We don't need a plan where we're going!