Designing encounters around my players' abilities

190 points · 2 comments · view on lemmy.world

2 Comments

wanderingmagus@lemmy.world · 6 pts · 3y

Players: doing simple things the most convoluted and unnecessarily complicated way possible, and simultaneously finding ways to completely ruin your convoluted and complicated master plan with as few steps as possible.

Thebazilly@pathfinder.social · 2 pts · 3y

Sounds great, they got to the solution in a creative and unique way!