Nightdive Studios confirm Linux and macOS ports of System Shock are cancelled

https://www.gamingonlinux.com/2024/05/nightdive-studios-confirm-linux-and-macos-ports-of-system-shock-are-cancelled/

41 points · 7 comments · view on lemmy.world

7 Comments

CaptObvious@literature.cafe · 24 pts · 2y (1 reply)

How many people contributed to the Kickstarter based on this promise? Will they receive a refund?

thegreekgeek@midwest.social · 6 pts · 2y

Yeah I'm curious about that myself.

InterSynth@lemmy.dbzer0.com · 7 pts · 2y (2 replies)

I mean, native ports are cool and all, but are they really needed? I would assume the game runs just fine with Proton.

Fubarberry@sopuli.xyz · 12 pts · 2y

There are some very vocal people who will tell you that proton is just a stopgap measure, and shouldn't be relied on for the future of Linux gaming.

That said, I know the devs have been putting in effort/patches to make sure the proton/steam deck experience works well, and I consider that just as good. All I really want from devs is actual support of the Linux platform, and if they choose to do that through a tool like proton I'm ok with it.

It's very unfortunate for Mac users though.

SomethingBurger@jlai.lu · 4 pts · 2y

They are nice to have, but most of the time aren't updated as often as the Windows build.

crony@lemmy.cronyakatsuki.xyz · 6 pts · 2y

Honestly better cancelled, than bad ports.

AllNewTypeFace@leminal.space · 5 pts · 2y

Given that a common subset of the Win32 ABI is now a reasonably efficient virtual machine for running PC games on Linux and (soon) macOS, we can probably expect “do Mac/Linux ports” replaced with “make sure the Windows .exe runs on Mac/Linux”