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74 points · 14 comments · view on lemmy.world

14 Comments

tekeous@usenet.lol · 21 pts · 2y (5 replies)

Give me a railgun that doesn’t tickle, and the anti material rifle should be a standard issue weapon

Signed, the designated marksman of my team

Lith@lemmy.sdf.org · 14 pts · 2y (4 replies)

It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I'd rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.

MarauderIIC@dormi.zone · 3 pts · 2y (3 replies)

It's pretty good against devastators. But yes

Lith@lemmy.sdf.org · 2 pts · 2y (2 replies)

Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.

MarauderIIC@dormi.zone · 2 pts · 2y (1 reply)

Railgun does it in a body shot. Not sure if it needs a charge, but I usually give it a 3 second unsafe charge anyway, because I am not good.

Lith@lemmy.sdf.org · 1 pts · 2y

That's fair, as much as I love headshotting devastators, the railgun seems like it can deal with them a little more consistently, which is something at least.

jballs@sh.itjust.works · 11 pts · 2y (1 reply)

Hoping they're taking their time and testing out patches a bit more, but I read recently that the patch they're working on is not a major balance patch.

snooggums@midwest.social · 16 pts · 2y

Honestly the slowdown in balance type patches is nice as I never had enough time to actually get used to the changes between playtime and the impact of ship bonuses.

LaserTurboShark69@sh.itjust.works · 7 pts · 2y (5 replies)

Give us more stuff to spend currencies on! It absolutely sucks when the only things I can earn is experience and super credits, both of which are pointless at this point

SpruceBringsteen@lemmy.world · 6 pts · 2y

There should be currency sinks.

Let us donate material to add bonuses to squad impact. Or receive buffs or something.

For instance you could have a set amount required to add SEAF support to a planet, or an extra stratagem. This would even let players bank defense on inactive planets.

jballs@sh.itjust.works · 4 pts · 2y

Yeah being capped out sucks. My monkey brain demands rewards!

CarlosCheddar@lemmy.world · 4 pts · 2y (2 replies)

I would gladly convert my super rare or rare samples into common samples if there was a way to do it.

LaserTurboShark69@sh.itjust.works · 3 pts · 2y (1 reply)

Rares ended up being my biggest bottleneck by the end. How many upgrades do you have left?

CarlosCheddar@lemmy.world · 1 pts · 2y

Like 4 left of the last tier. I went too fast to Helldive difficulty so I ended up with way more rare samples than common.