This video was rendered using daytime (NASA Bluemarble) and nighttime (NASA Blackmarble) textures. The volumetric clouds cast shadows during the day and can block city lights at night.
Source code: https://github.com/wedesoft/sfsim25/tree/302dab495016c7b029b5c59742d4478de8342dca
Music: Andrewkn - Surrealism Ambient Mix
2 Comments
mattreb@feddit.it · 1 pts · 3y
Very cool! What did you use for the atmosphere? Are you using a precalculated lut like in gpu gems 2? The warm light at the sunset transition is a nice touch :)
wedesoft@programming.dev · 2 pts · 3y
Thanks. I am using Eric Bruneton's precomputed atmospheric scattering: https://inria.hal.science/inria-00288758/document