[Comicbook] Dungeons & Dragons to Publish First High Level Adventure in Five Years
https://comicbook.com/gaming/news/dungeons-dragons-planescape-adventure-level-17-tier-4/
https://comicbook.com/gaming/news/dungeons-dragons-planescape-adventure-level-17-tier-4/
12 Comments
Aielman15@lemmy.world · 3 pts · 3y
Honestly, at tier 4 the resident party wizard has enough reality-shaping abilities that I find it quite difficult to follow a pre-written adventure without them nuking the entire content and forcing me to improvise.
And considering how badly written most of 5e's campaigns are, I don't think this will solve the issue at all.
Aubreysux@lemm.ee · 2 pts · 3y
I'd honestly like to see WOTC acknowledge that levels 10+ or maybe 15+ are not actually playable and refocus their design efforts on lower levels.
Aielman15@lemmy.world · 5 pts · 3y
I'd rather them rebalance their game.
That's what I hoped for OneDnD, but after the last playtest, I think it's safe to assume it won't change anything because it would take too much time and effort.
RobertOwnageJunior@lemmy.world · 2 pts · 3y
I'm just looking forward to what Daggerheart has to offer at this point.
RoleCraft@universeodon.com · 1 pts · 3y
@RobertOwnageJunior @Aielman15
☝️☝️
Aielman15@lemmy.world · 1 pts · 3y
What's Daggerheart?
RoleCraft@universeodon.com · 1 pts · 3y
@Aielman15
https://darringtonpress.com/daggerheart/
Aielman15@lemmy.world · 1 pts · 3y
I see, thank you for the link.
It seems to me it's a pvp focused game, which is not really my thing. Having fun as a party is the main reason I play DnD to begin with. Too much stress already, I like sitting and playing a chill adventure with my friends instead of competing against them.
RobertOwnageJunior@lemmy.world · 2 pts · 3y
It's not. It's a RPG system, just like Pathfinder or DnD.
Dwarpheus@lemm.ee · 2 pts · 3y
A level 1-10 adventure with a 'bump to lvl 17'? What does that mean? Instantly levelling from 10 to 17, skipping an entire tier? That just sounds silly.
Kolanaki@yiffit.net · 1 pts · 3y
I love epic level campaigns. I love dealing with all the super powerful game breaking magics and abilities. I usually set them in the astral plane, the hells, or more recently, space. I started reading about it's version of space a few months ago and I love everything about it. Space in D&D is fucking gnarly. Like, even the gods of Toril and other planes are afraid of space.