Made 15 bucks this month, fellas. Suggestions on how to spend them?

99 points · 19 comments · view on lemmy.world

19 Comments

Road_Warrior_10@lemmy.world · 27 pts · 1y (2 replies)

For anyone curious, here is all my projects:

  1. Pizza Synthwave - my first ever Steam game

  2. Be a Rock - the game in question. I admit it's not very good but I learned a lot making it. Some big streamers did play it, without me contacting them.

    Do Not Press The Button (To Delete The Multiverse) - my current project. In the process of making this game and collecting wishlists. Game dev is hard, yo.

Aurenkin@sh.itjust.works · 20 pts · 1y (1 reply)

Hey that's awesome! Even following through with one game and getting it onto steam is a huge achievement. Good luck with your latest project.

Road_Warrior_10@lemmy.world · 8 pts · 1y

Thank you! Yeah, there is this stat that most developers on Steam release just one game and then give up. I think it's something like 75%. They just give up after one bad projects, which like if a runner quits after their first race ever.

Karyoplasma@discuss.tchncs.de · 14 pts · 1y (4 replies)

Buy some whisky. How else are you gonna get 40%?

On a more serious note, I've always wondered how sales work. Does Steam just have the authority to sell your game for a discount or does the dev get a say in that?

Shiggles@sh.itjust.works · 12 pts · 1y

Given that some games (Factorio) explicitly never go on sale, I assume you get to choose, though they probably approach devs with offers/info on upcoming platform wide sales.

Dettweiler42@lemmy.dbzer0.com · 8 pts · 1y

The dev picks the discount. If it's at least 20%, Steam will email everyone that has the game wishlisted. It costs $100 to list the game on Steam; but if you make $100 in sales, you get that money back.

Voyajer@lemmy.world · 6 pts · 1y

The dev and whatever other steam accounts they give permission to are the only ones who can decide to put a game on sale.

SkaveRat@discuss.tchncs.de · 3 pts · 1y

Adding to the other replies: steam sends you an email a couple of weeks before large sales, to remind you to set up sales if you want to

skyin7@feddit.org · 7 pts · 1y (6 replies)

Steam Ads

Road_Warrior_10@lemmy.world · 9 pts · 1y (5 replies)

hah, Steam doesn't actually accept ad money

MrPoopyButthole@lemmy.dbzer0.com · 6 pts · 1y (4 replies)

What's your games title?

Road_Warrior_10@lemmy.world · 7 pts · 1y (3 replies)

Sorry about that! I'm not sure if people will be interested. It's called Be A Rock, but I was kind of new to game dev at the time so I can't say that it is that good. I would prefer players to check out my current project as I feel it's coming along nicely - Do Not Press The Button (To Delete The Multiverse)

gregor@gregtech.eu · 4 pts · 1y (2 replies)

I will for sure buy your game when you release it <3, how much are you planning to sell a copy for?

Road_Warrior_10@lemmy.world · 4 pts · 1y (1 reply)

No idea yet. If you have suggestions based on other games? Most people I have asked have recommended 10-15 USD

gregor@gregtech.eu · 2 pts · 1y

This seems like a very reasonable price range. I'm in, though I would pay for it even if it was 20-25 USD.

addie@feddit.uk · 5 pts · 1y (4 replies)

I'm thinking buy a little cocaine, and then blow the rest on strippers. Treat yourself.

Road_Warrior_10@lemmy.world · 3 pts · 1y (3 replies)

What kind of stripper does 15 bucks get you

swab148@lemm.ee · 9 pts · 1y (2 replies)

Abnorc@lemm.ee · 2 pts · 1y
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SynopsisTantilize@lemm.ee · 2 pts · 1y

That stuff does not do nice things to paint covered wood. Sanding and planing is easier.

droporain@lemmynsfw.com · -2 pts · 1y
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