Wayland HDR/Color management protocol finally merged and finished

https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/14

213 points · 11 comments · view on lemmy.world

11 Comments

RedWeasel@lemmy.world · 31 pts · 1y (9 replies)

Great. now how long till we can game without nesting the game inside gamescope?

exu@feditown.com · 41 pts · 1y (3 replies)

Next Proton if they enable full Wayland support

cralder@lemmy.world · 14 pts · 1y

So hyped for this

mactan@lemmy.ml · 5 pts · 1y (1 reply)

they stripped it out for proton 9, I hope they leave it in this time

refurbishedrefurbisher@lemmy.sdf.org · 8 pts · 1y

Upstream WINE enabled it by default in version 10, so I can't imagine Valve wanting to strip that out. Knowing Valve, they probably helped out a decent amount with that support.

The Wayland driver wasn't considered stable in version 9.

cevn@lemmy.world · 5 pts · 1y (2 replies)

What does this mean for end users? Perf gains? I cant really tell that my game is being scoped rn..

RedWeasel@lemmy.world · 6 pts · 1y (1 reply)

I don’t think it should have a significant effect on performance. On the other hand gamescope is broken on my system right now. There are probably plus and minuses of both.

cevn@lemmy.world · 1 pts · 1y

Ah okay, so more ways of doing things in case gamescope is broken, nice!

refurbishedrefurbisher@lemmy.sdf.org · 5 pts · 1y

You can right now if you use WINE instead of Proton. Just unset the DISPLAY variable with "DISPLAY="

dino@discuss.tchncs.de · 1 pts · 1y

Gamescope is so unreliable, doesn't work properly with Hunt 1896

mactan@lemmy.ml · 19 pts · 1y

hopefully there's some breathing room for other Wayland protocols to shine under the new governance rules now that this monster is put to bed