Love it, very clean! I did something like this back in Blender with both flatscreen RGB and "CRT shadowmask", but I didn't have it switch back to normal texture sampling after a certain distance, so it was aliased like hell.
I've recently gone back to this problem, but instead with a bunch of tiny 3D LED lights. Might share some of that somewhere, maybe here.
3 Comments
Kelly@programming.dev · 3 pts · 1y
Neat
zabby@lemmy.blahaj.zone · 2 pts · 1y
Ooh, so this shader was created as part of an open source multiplayer FPS game being created in Godot?
That's nice to see 🤩
firepal@jlai.lu · 2 pts · 1y
Love it, very clean! I did something like this back in Blender with both flatscreen RGB and "CRT shadowmask", but I didn't have it switch back to normal texture sampling after a certain distance, so it was aliased like hell.
I've recently gone back to this problem, but instead with a bunch of tiny 3D LED lights. Might share some of that somewhere, maybe here.