Subpixel-Perfect Display Shader (Godot 4.3) [FREE DL]

https://videos.abnormalbeings.space/w/a4wEnWsUbMPezmyVLFnoDg

37 points · 3 comments · view on lemmy.world

3 Comments

Kelly@programming.dev · 3 pts · 1y

Neat

zabby@lemmy.blahaj.zone · 2 pts · 1y

Ooh, so this shader was created as part of an open source multiplayer FPS game being created in Godot?

That's nice to see 🤩

firepal@jlai.lu · 2 pts · 1y

Love it, very clean! I did something like this back in Blender with both flatscreen RGB and "CRT shadowmask", but I didn't have it switch back to normal texture sampling after a certain distance, so it was aliased like hell.

I've recently gone back to this problem, but instead with a bunch of tiny 3D LED lights. Might share some of that somewhere, maybe here.