Just a defensive outpost for you to enjoy

Some random defenses from my vanilla game

58 points · 7 comments · view on lemmy.world

7 Comments

urda@lebowski.social · 10 pts · 1y
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Glent@lemmy.ca · 6 pts · 1y (2 replies)
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transientpunk@sh.itjust.works · 17 pts · 1y (1 reply)

I suspect that they have avoided adding that functionality because it essentially would put an end to the threat of biters

ns1@feddit.uk · 7 pts · 1y

Very true. There's a popular mod for it, and yes it's kind of overpowered: https://mods.factorio.com/mod/Waterfill_v17 Although of course there are other mods that make the biters swim if you're into that

jet@hackertalks.com · 4 pts · 1y (1 reply)

Hear me out.... Dragon's Teeth!

ns1@feddit.uk · 3 pts · 1y

Good idea, would help keep them away from that bit of wall

LaserTurboShark69@sh.itjust.works · 3 pts · 1y

I really gotta get back into this game

slazer2au@lemmy.world · 2 pts · 1y (1 reply)

Are you defending against expansion parties or pollution attacks?

Either way spitter acid has splash damage and ideally you would have a one time gap between turrets to negate the splash.
Also, you have bots, why are you using an ammo belt?

ns1@feddit.uk · 4 pts · 1y

Mostly just defending against expansion in this position so this number of turrets is probably overkill.

I'm sure this design is a long way from optimal. My logic at the time I built it was something along the lines of:

  • just want to squash as many turrets as possible into the space available
  • requestor chests are expensive, bots can be slow and get shot down, and I was worried that chaining the turrets might lead to ammo shortages. You might have noticed that the belt is being fed by bots in this case via a single chest.

This has given me some ideas for experimenting with different layouts, thanks