"The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."
The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.
Blender developers begin work on full-fledged mobile version - Ars Technica
https://arstechnica.com/gadgets/2025/07/popular-3d-application-blender-will-get-a-tablet-version/
7 Comments
bjoern_tantau@swg-empire.de · 10 pts · 1y
I did not have that on my bingo card.
DarrinBrunner@lemmy.world · 9 pts · 1y
Okay. I guess some people want this? Considering all the keyboard shortcuts that make Blender usable, I gotta wonder how that would work, though.
paraphrand@lemmy.world · 3 pts · 1y
Sculpting! Texture painting!
Along with all those crazy young people ready to adapt to weird new touch screen UIs.
0xDREADBEEF@programming.dev · 2 pts · 1y
Lots of people in countries outside of the west use android tablets for their main computer
astrsk@fedia.io · 7 pts · 1y
I would LOVE to use blender on my tablet! If they can deliver the performance with a “better than 2.79” interface for touch, I’ll be a happy camper.
Warl0k3@lemmy.world · 2 pts · 1y
Well I guess it's not like they could make the UI any less user friendly, why not bring it over into an app....
ch00f@lemmy.world · 1 pts · 1y
You're wrong.