The Blood of Dawnwalker "isnโt that big" because its small team with Witcher 3 vets would rather prioritize "layers" and "didn't want to make an open world for, like, 400 hours"
https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalker-isnt-that-big-because-its-small-team-with-witcher-3-vets-would-rather-prioritize-layers-and-didnt-want-to-make-an-open-world-for-like-400-hours/
12 points · 3 comments · view on lemmy.world
3 Comments
Agent_Karyo@lemmy.world · 6 pts · 1y
I don't mind a time limit per se, but I prefer if it leans more towards "generous".
otter@lemmy.dbzer0.com · 4 pts · 1y
This alone is great news, IMHO. I'm cautiously optimistic. ๐ค๐ป๐๐ผโโ๏ธ๐ฆ
Herbie@lemmy.world · 2 pts · 1y
Tell a great story and you don't need 400+ hours open world.
People can easily get disinterested or sidetracked with life in an open world game and never end up returning to play it. A linear-ish great story will play like a movie which will improve playability years later