Cubyz: Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

https://github.com/PixelGuys/Cubyz

Preview:

After 6 years... Cubyz 0.0.0 is finally here https://www.youtube.com/watch?v=jm_0nRQEn_o

23 points · 4 comments · view on lemmy.world

4 Comments

popcar2@programming.dev · 7 pts · 346d (3 replies)

At first I thought ehh, another Minecraft clone, but the more I watched the video the more this seems kinda awesome.

Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool. It has the same problem all Minecraft clones have though... It tries too hard to be Minecraft. The textures and UI are almost 1:1 that at first glance I could swear it's Minecraft. I hope it becomes its own thing as it gets developed more.

randy@lemmy.ca · 5 pts · 346d (2 replies)

Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool.

I'll note that the well-established Luanti (formerly Minetest) has no restrictions on build height[1], but I have always wished I could get a longer view distance. And I've never seen procedurally crafted tools, but Luanti has extensive mod support, so I wonder if it would be possible.

[1] Okay, technically it's restricted, but the limit is something like a 64 km about a 62 km cubic space, which is much more than I could reach.

sag@ani.social · 2 pts · 346d (1 reply)

64000 Blocks then?

randy@lemmy.ca · 3 pts · 346d

I just looked it up. It's actually 61,839 blocks in each axis.