Hi everyone! Let's create another post-processing effect that's, again, very simple to program. The result can be quite useful—for example, if we want to simulate TV signal interference in our game and control the visual appearance of that effect with parameters. So, let's do it.
Godot 4: Horizontal jitter shader (tutorial)
https://www.youtube.com/watch?v=LJ7r9i7VStU
2 Comments
Dani551@discuss.tchncs.de · 2 pts · 315d
Really awesome to see, thanks for your work.
FencerDevLog@programming.dev · 1 pts · 315d
Thank you!