CD Projekt's co-CEO says The Witcher 2's momentous midgame choice was an 'experiment' and now regards it as a 'waste of resources'

https://www.pcgamer.com/games/rpg/cd-projekts-co-ceo-says-the-witcher-2s-momentous-midgame-choice-was-an-experiment-and-now-regards-it-as-a-waste-of-resources/

23 points · 5 comments · view on lemmy.world

5 Comments

actionjbone@sh.itjust.works · 15 pts · 294d (1 reply)

"I'm a businessman, and I don't care what makes a good game. I care about resource management."

Poayjay@lemmy.world · 14 pts · 294d

“Why make a game worth playing twice if you can only charge them once?” -CEO

SmileyBMM@piefed.social · 2 pts · 294d

Moreover, CD Projekt's focus on The Witcher 3 was less on choices, and more on maintaining the quality of its storytelling in a much larger world. "The biggest thing was how we can deliver such a big game in the open world, keeping [the] great story of Geralt, and there were many doubts back then."

Honestly I agree that quality is more important than quantity. Many games have choices that are boring because the writing itself isn't interesting (Fallout 4), would rather have a more linear experience with tighter pacing.

Agent_Karyo@piefed.world · 2 pts · 294d (1 reply)

I liked the dual story flow structure in Witcher 2.

I didn't like how much more limited the maps were compared to Witcher 1 and the general trend of consolification in the sequel.

ampersandrew@lemmy.world · 2 pts · 294d

Limiting the maps was a blessing. Chapter 2 of the first game sent you back and forth across multiple load screens to hit the furthest corners of the map just to draw it out.