CD Projekt's co-CEO says The Witcher 2's momentous midgame choice was an 'experiment' and now regards it as a 'waste of resources'
https://www.pcgamer.com/games/rpg/cd-projekts-co-ceo-says-the-witcher-2s-momentous-midgame-choice-was-an-experiment-and-now-regards-it-as-a-waste-of-resources/
23 points · 5 comments · view on lemmy.world
5 Comments
actionjbone@sh.itjust.works · 15 pts · 294d
"I'm a businessman, and I don't care what makes a good game. I care about resource management."
Poayjay@lemmy.world · 14 pts · 294d
“Why make a game worth playing twice if you can only charge them once?” -CEO
SmileyBMM@piefed.social · 2 pts · 294d
Honestly I agree that quality is more important than quantity. Many games have choices that are boring because the writing itself isn't interesting (Fallout 4), would rather have a more linear experience with tighter pacing.
Agent_Karyo@piefed.world · 2 pts · 294d
I liked the dual story flow structure in Witcher 2.
I didn't like how much more limited the maps were compared to Witcher 1 and the general trend of consolification in the sequel.
ampersandrew@lemmy.world · 2 pts · 294d
Limiting the maps was a blessing. Chapter 2 of the first game sent you back and forth across multiple load screens to hit the furthest corners of the map just to draw it out.