Moreover, CD Projekt's focus on The Witcher 3 was less on choices, and more on maintaining the quality of its storytelling in a much larger world. "The biggest thing was how we can deliver such a big game in the open world, keeping [the] great story of Geralt, and there were many doubts back then."
Honestly I agree that quality is more important than quantity. Many games have choices that are boring because the writing itself isn't interesting (Fallout 4), would rather have a more linear experience with tighter pacing.
I do not understand why Nintendo is so afraid of selling games for less than full price, this game would sell a lot better if it had an MSRP of $50 instead of $70.
Honestly I agree that quality is more important than quantity. Many games have choices that are boring because the writing itself isn't interesting (Fallout 4), would rather have a more linear experience with tighter pacing.
I do not understand why Nintendo is so afraid of selling games for less than full price, this game would sell a lot better if it had an MSRP of $50 instead of $70.
Nice, a small change but I personally find that really useful.