Deltarule

140 points · 7 comments · view on lemmy.world

7 Comments

Neptr@lemmy.blahaj.zone · 13 pts · 280d (4 replies)

That ralsei commenter is stupid gooood at Celeste.

https://www.youtube.com/channel/UCSwAIs4Jd8G1WcUpcWua22g

Leonixster@lemmy.blahaj.zone · 9 pts · 280d (3 replies)

And the dev of ULTRAKILL

skulblaka@sh.itjust.works · 8 pts · 280d (2 replies)

Hakita is the ULTRAKILL dev, Rick is the Celeste player.

MacFearrs@lemmy.dbzer0.com · 17 pts · 280d

Leonixster@lemmy.blahaj.zone · 2 pts · 280d

Ah, my bad. I don't know much about Hakita outside of being the dev for ULTRAKILL and I didn't bother to click on the link, so I ended up taking it at face value

Ephera@lemmy.ml · 8 pts · 280d (1 reply)

Was recently watching a musician, who's much more proficient than me, creating a song in 7/4 time. And the whole time, he was like, oh man, this is so weird. Apparently, this was one of the first times that he worked in 7/4.
Meanwhile, you can be glad if my unskilled ass can sit still on one kind of meter for more than a few measures.

And like, he's always got a baseline rhythm and repeating melody elements, then breaks it up with all kinds of effects and key changes.
In my songs, I practically never write straight repetitions. There's pretty much always a different twist the second time around. Even my drum lines are generally intentionally arhythmic.

Yeah, just found that interesting, how even at a lower skill level, I can partially go for much more advanced concepts, and will do so just because I like them. There just is a big range of ways in which one can create familiar-yet-entirely-new music.

KSPAtlas@sopuli.xyz · 5 pts · 279d

One of the soundtracks in Deltarune does a lot of fucking with the time signature (including using very unusual ones) to create the atmosphere of a broken world and I love it