World terrain generation

https://pixelfed.social/p/maggoats/577190872551895638

Thought I'd start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

7 points · 4 comments · view on lemmy.world

4 Comments

ZachAR3@lemmy.world · 2 pts · 3y (1 reply)

Very cool!

maggoats@lemmy.world · 1 pts · 3y

Why thank you! :D

mattreb@feddit.it · 1 pts · 3y (1 reply)

Nice, I'm curious as to why you felt the need of both aridity and humidity sliders, are there biomes where these have opposite values, or it's just for lets say lakes? (Btw I was waiting for this community, thanks for opening it!)

maggoats@lemmy.world · 1 pts · 3y

Sorry for replying so late!

Basically there are two threshold values: one above which the zone is considered humid, and one below which it's considered arid (and naturally it's temperate otherwise).

I'm glad someone's decided to come partake! :D