Procedural Generation: Creating 3D worlds with Deep Learning (MIT 6.S198)

https://web.archive.org/web/20230622001804/https://www.mit.edu/~jessicav/6.S198/Blog_Post/ProceduralGeneration.html

Here's an interesting application of deep learning to the creation of terrain heightmaps!

They train a generative adversarial network to generate/classify "true" terrain, documenting their process and issues they encountered.

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