Bonsai supports massive worlds. The current version supports a maximum world size of ~1 billion blocks, cubed. At one block per meter, that's the distance from earth to the moon, 2600 times, in every direction. The view distance is the entire world, all the time. Yes, you read that right. In Bonsai, you can see in a straight line from Jupiter to the sun.
Jumping Jesus on a Pogo stick!! That's impressive.
That's true, but as we have seen several times a huge world isn't enough, you also have to put something interesting in it. Anyway I don't want to seem a Negative Nancy, it's incredible that this engine can create such a huge world without requiring hundreds of GBs.
but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.
no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it's more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.
22 Comments
Agrivar@lemmy.world · 44 pts · 237d
Jumping Jesus on a Pogo stick!! That's impressive.
bernhoftbret@lemmy.world · 6 pts · 236d
SharkAttak@kbin.melroy.org · 5 pts · 236d
That's true, but as we have seen several times a huge world isn't enough, you also have to put something interesting in it. Anyway I don't want to seem a Negative Nancy, it's incredible that this engine can create such a huge world without requiring hundreds of GBs.
supersquirrel@sopuli.xyz · 8 pts · 236d
Do people use this with Luanti?
lime@feddit.nu · 3 pts · 235d
luanti is an engine and so is bonsai. i don't think they can be "used together".
supersquirrel@sopuli.xyz · 0 pts · 235d
I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.
lime@feddit.nu · 2 pts · 235d
how?
supersquirrel@sopuli.xyz · 1 pts · 235d
like how people use custom terrain generating tools to spruce up multiplayer Minecraft maps!
lime@feddit.nu · 2 pts · 235d
but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.
supersquirrel@sopuli.xyz · 1 pts · 235d
Not necessarily or exclusively? I am talking about tools like this..
https://www.avoyd.com/avoyd-voxel-editor-documentation.html
edit sorry feeling a bit oversensitive this morning I guess
lime@feddit.nu · 2 pts · 235d
no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it's more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.
deltaspawn0040@lemmy.zip · 3 pts · 235d
I tried to run this so many times and it just gave me a blank screen. Can anyone confirm that they got it running?
Amoxtli@thelemmy.club · -4 pts · 237d
Not many games use voxels extensively.
londos@lemmy.world · 14 pts · 237d
Teardown
a_non_monotonic_function@lemmy.world · 7 pts · 237d
I bet this will be good for the games that do.
cole@lemdro.id · 6 pts · 237d
space engineers does
Gork@sopuli.xyz · 2 pts · 237d
Last one I remember that used voxels was Delta Force 1, released before 2000
seathru@quokk.au · 2 pts · 237d
Minecraft? Second only to Tetris in sheer number of sales.
M137@lemmy.world · 0 pts · 236d
Minecraft isn't actual voxels, it's just a game with cubes.
deltaspawn0040@lemmy.zip · 2 pts · 236d
82 + 12 is 94
GreenKnight23@lemmy.world · 1 pts · 235d
all I heard was 6 7
I_Jedi@lemmy.today · 1 pts · 236d
Foundry.
mx_smith@lemmy.world · 1 pts · 236d
Enshrouded