Unfinished can

42 points · 25 comments · view on lemmy.world

25 Comments

qrstuv@lemmy.sdf.org · 10 pts · 232d

Thank you for creating canned content!

BroBot9000@lemmy.world · 9 pts · 232d (9 replies)

Looking good! What’s it for?

wesker@lemmy.sdf.org · 11 pts · 232d (2 replies)

Bean preservation

BroBot9000@lemmy.world · 9 pts · 232d

Handsome Squid Bean wants his preservation to be hard and juicy!

pieguy@lemmy.sdf.org · 5 pts · 232d

Nice! I hope they can do it!

notptr@lemmy.sdf.org · 9 pts · 232d (5 replies)

Content

BroBot9000@lemmy.world · 8 pts · 232d (4 replies)

Making a video or for a render?

notptr@lemmy.sdf.org · 7 pts · 232d

yes

Zwrt@lemmy.sdf.org · 5 pts · 232d (2 replies)

Renders take so long i am not sure why anyone would bother. Just take a screenshot of your viewer, much faster.

notptr@lemmy.sdf.org · 5 pts · 232d (1 reply)

There is ways to make it faster but you lose some prettyness.

Blender has two render systems. Cycles = raytraced based rendering. Pros realistic lighting cons very slow rendering Eevee = game engine style render. Pro fast rendering. Con no realistic lighting and few others.

For few renders I posted, I been using cycles and average time to render the scene was about hour time.

The no saving post I used eevee and the render time was pretty fast like 5 mintues or something like that.

Zwrt@lemmy.sdf.org · 3 pts · 232d

I was joking about renders but idk blender so i still learned something.

Zwrt@lemmy.sdf.org · 8 pts · 232d (3 replies)

Years of game development education and not once did anyone show me this grid texture template.

I feel actually stupid for not realising i could do this.

notptr@lemmy.sdf.org · 5 pts · 232d (2 replies)

Hehe yeah blender has that and a grid one built into the uv editor

Zwrt@lemmy.sdf.org · 4 pts · 232d (1 reply)

Yeah they only tought us 3dsmax for some (corporate) reason.

Don’t recall seeing a single line or even mention of open source code. But a big scary 2 hour propaganda class on how awful the life of independent indie devs that didn’t get a tripple A slave contract was. That was really important.

I still think learned a lot but damn was that an awfully good example of what i did not want to get trapped in.

notptr@lemmy.sdf.org · 4 pts · 232d

I'm more and less self taught. I went to school for computer science.

I took 3D art classes in high school but we used Bryce3d and poser 3d.

pmjv@lemmy.sdf.org · 8 pts · 232d

lessthanluigi@lemmy.sdf.org · 6 pts · 232d

Unfinished Sponsor

mcz@lemmy.world · 6 pts · 232d

Looks good to me! Thank you for creating and publishing it!

cathfish@lemmy.world · 5 pts · 231d

Thank you for creating canned content!

null@piefed.nullspace.lol · 4 pts · 232d (1 reply)

One day I look forward to seeing the finished can't

notptr@lemmy.sdf.org · 5 pts · 232d

That day might be sooner than later

pixeltree@lemmy.blahaj.zone · 3 pts · 231d (2 replies)

Just fyi you can add a cylinder mesh to start off with instead of a cube, you can even change how many sides the cylinder has in the little menu that pops up when you do it. I believe the add mesh hotkey is shift + a

notptr@lemmy.sdf.org · 4 pts · 231d (1 reply)

Thanks for the tip content. But I didn't want to delete poor default cube.

pixeltree@lemmy.blahaj.zone · 3 pts · 231d

=D

I take my job of being clippy for blender seriously

glitchdx@lemmy.world · 1 pts · 231d

Years of dicking around with blender and I still don't know how to use UVs. I just use basic shaders for everything.