Turbofuel plant

This should solve my power for a while. Turbofuel is really nice. Clean burning, too!

Pro tip: Power shards increase power consumption exponentially for machines, but linearly for generators. That means that a generator at 250% overclock is exactly the same as 2.5 generators at 100%. This saves a lot of space with turbofuel. In the bottom right you'll see 25 generators. Without overclocking I would've needed 63 of them. I have been judicious with my power shards, so this was nice.

I was really satisfied with this picture. You can see pretty much all of the build in one shot The only thing you can't see is the sulfur extraction.

28 points · 7 comments · view on lemmy.world

7 Comments

jerkface@lemmy.ca · 4 pts · 196d

Jack, your avi gave me feelings.

Zedd00@lemmy.dbzer0.com · 4 pts · 197d (2 replies)

I set up a plant there yesterday. 56 generators just from the 2 pure oil nodes in the cave. I didn't think to powershard them.

JackbyDev@programming.dev · 3 pts · 196d (1 reply)

You gotta shard em up! Have you been using somersloops when you make the shards? You'll have a pretty huge backlog.

Zedd00@lemmy.dbzer0.com · 2 pts · 196d

Oh, I'm sitting on plenty of shards it just didn't occur to me to use them there.

OriginEnergySux@lemmy.world · 2 pts · 187d (2 replies)

Me seeing this (im still on coal power)

JackbyDev@programming.dev · 2 pts · 187d (1 reply)

Coal power was my first big project where I used some blueprints and stuff. Don't worry. I think a lot of things in this game seem intimidating because they're so huge, but everything in the game is just big.

Just keep at it!

OriginEnergySux@lemmy.world · 2 pts · 187d

Yeah plastic felt scary at first but i realised the process is just like iron and copper (in how the factories are built). I love how this game lets me go at my own pace