The non-packaged name of the save file that's included with the ROM is:
qr_paint_FLOWER_DOGCOW_SKULL.sav (it gets renamed during the packaging stage to just qr_paint.sav)
@hitstun@pieland Compression for PNG (or BMP/GIF) output is possible. As long as it remains browser compatible. Not yet sure if I'll implement it.
But it's a Jevon's paradox situation where I'd just use that to fit more image data in the same size QRCode (ideally gb camera resolution and 2bpp instead of 1bpp) instead of reducing the QR size.
5 Comments
SlurpingPus@lemmy.world · 5 pts · 200d
Clarus the dogcow vibes.
bbbbbr@mastodon.gamedev.place · 4 pts · 200d
@SlurpingPus @pieland Glad you noticed! It is a little tip of the hat. 😃
The non-packaged name of the save file that's included with the ROM is:
qr_paint_FLOWER_DOGCOW_SKULL.sav (it gets renamed during the packaging stage to just qr_paint.sav)
guy_threepwood@lemmy.world · 4 pts · 200d
Moof!
hitstun@feddit.online · 4 pts · 200d
Cool idea, but that's one gnarly QR code! I wonder if @bbbbbr@mastodon.gamedev.place can implement compression like Mario Paint
bbbbbr@mastodon.gamedev.place · 1 pts · 200d
@hitstun @pieland Compression for PNG (or BMP/GIF) output is possible. As long as it remains browser compatible. Not yet sure if I'll implement it.
But it's a Jevon's paradox situation where I'd just use that to fit more image data in the same size QRCode (ideally gb camera resolution and 2bpp instead of 1bpp) instead of reducing the QR size.