[herbstluftwm] kohi keki, on the go

I'm staying with a friend for the weekend, but I mustn't stop progress on my text-based game engine.

  • distro: MX
  • wm: herbstluft
  • terminal: kitty
  • bar: polybar
  • editor: vscode
  • oats: github
  • game engine: github
71 points · 3 comments · view on lemmy.world

3 Comments

AureumTempus@lemmy.world · 2 pts · 3y (1 reply)
[ removed ]
wesker@lemmy.sdf.org · 0 pts · 3y

Totally unrelated, but very cool!

My desktop theme is named similarly, because it's earthy like light coffee grounds.

1couchpotato@lemmy.dbzer0.com · 2 pts · 3y (1 reply)

Is the dikuMUD engine not sufficient? Why build your own?

wesker@lemmy.sdf.org · 2 pts · 3y

A couple of reasons, really.

  1. I needed an interesting project to experiment with architecture and paradigms.
  2. A strong personal portfolio is great leverage when negotiating professional pay.
  3. I've seen the diku source, and all due respect to the godparents, but it's not a codebase I want to work in. I also want to create a new engine that makes it easier to create extensions that tap into more modern technological advances, like story telling AI.