An input manager for Bevy, inspired by Unreal Engine's Enhanced Input. We use it for Simgine, but it's general-purpose.
Highlights
Toggleinput condition.- Reflection is now feature-gated.
- Generic wrapper types are now automatically registered by the crate for use in the inspector/editor.
The crate is planned for upstreaming in Bevy, so please try it out and share your feedback.
📜Full changelog 📦bevy_enhanced_input
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