Devs behind GoldenEye, Perfect Dark and TimeSplitters, [Free Radical Design], are done with big shooters after getting burned by Embracer, so their next game is a Balatro-like twist on Scrabble—and yo

https://www.pcgamer.com/games/puzzle/devs-behind-goldeneye-perfect-dark-and-timesplitters-are-done-with-big-shooters-after-getting-burned-by-embracer-so-their-next-game-is-a-balatro-like-twist-on-scrabble-and-you-can-try-the-demo-now/

Beyond Words is part of Steam Next Fest.

80 points · 7 comments · view on lemmy.world

7 Comments

lime@feddit.nu · 55 pts · 194d (2 replies)

yo

Salamanderwizard@lemmy.world · 13 pts · 194d

Sup

VerilyFemme@lemmy.blahaj.zone · 8 pts · 194d

What's good dude?

red_tomato@lemmy.world · 22 pts · 194d (1 reply)

I’m not sure why they need to go big budget to make FPS. I think many of the best FPS games can be found in the indie scene. Agent 64 is also looking promising.

Either way, a new TimeSplitters was never going to happen either way. This is probably the better outcome.

Blemgo@lemmy.world · 2 pts · 194d

I think the reason is just the history behind FPSs, where companies used that genre to show off the engine's capabilities. Although I feel that trend has ended quite a bit ago, especially considering how Ultrakill became such a huge success and using the low poly aspect to their advantage, as it allows a much more hectic gameplay without much performance loss during the gameplay.

Bonskreeskreeskree@lemmy.world · 2 pts · 194d (1 reply)

I thought a new perfect dark was in development?

red_tomato@lemmy.world · 8 pts · 194d

That was a different team.

And that team was shut down as well.