Creating a good (and successful!) game is beyond challenging, especially in our trying times. What's been your experience with balancing different aspects of your own projects?
15 Years of Indie Dev In 4 Bits of Advice
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
1 Comments
Solumbran@lemmy.world · 13 pts · 182d
The post isn't bad, but I feel like it has a bit of a survivor bias.
Learning about why things fail is generally more informative than learning the characteristics of something that succeeded.
MysticMushroom1776@programming.dev · -5 pts · 182d