Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
8 Comments
FirmDistribution@lemmy.world · 73 pts · 136d
Holy fucking shit
henfredemars@infosec.pub · 39 pts · 136d
Note that this is compared to vanilla. Most real users of Wine are already taking advantage of other optimizations like fsync, and will experience much more modest gains relative to this comparison point.
Eldritch@piefed.world · 5 pts · 135d
True. But a better base is still a better base. And this is excellent to see regardless.
refalo@programming.dev · 9 pts · 136d
If you're using lutris or proton/etc., you're probably already using esync/fsync.
Neptr@lemmy.blahaj.zone · 1 pts · 136d
UNY0N@lemmy.wtf · 26 pts · 136d
mrbn@lemmy.ca · 23 pts · 136d
But I need that authentic windows gaming experience, which is why I can't wait for Wine 12; I heard a rumor they are adding copilot agents and ads emulation as well /s
SaharaMaleikuhm@feddit.org · 10 pts · 136d
For wine 12 you need to login with a Microslop account and it's entirely cloud based.
TipRing@lemmy.world · 17 pts · 136d
Given the performance improvements gained by using NTSYNC which game developers have used for years, I wonder if we'll see improved performance on games running through Wine/Proton compared to native.