Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/

187 points · 8 comments · view on lemmy.world

8 Comments

FirmDistribution@lemmy.world · 73 pts · 135d (4 replies)

The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS.

Holy fucking shit

henfredemars@infosec.pub · 39 pts · 135d (1 reply)

Note that this is compared to vanilla. Most real users of Wine are already taking advantage of other optimizations like fsync, and will experience much more modest gains relative to this comparison point.

Eldritch@piefed.world · 5 pts · 134d

True. But a better base is still a better base. And this is excellent to see regardless.

refalo@programming.dev · 9 pts · 135d

Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there's no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

If you're using lutris or proton/etc., you're probably already using esync/fsync.

Neptr@lemmy.blahaj.zone · 1 pts · 135d
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UNY0N@lemmy.wtf · 26 pts · 135d

mrbn@lemmy.ca · 23 pts · 135d (1 reply)

But I need that authentic windows gaming experience, which is why I can't wait for Wine 12; I heard a rumor they are adding copilot agents and ads emulation as well /s

SaharaMaleikuhm@feddit.org · 10 pts · 135d

For wine 12 you need to login with a Microslop account and it's entirely cloud based.

TipRing@lemmy.world · 17 pts · 135d

Given the performance improvements gained by using NTSYNC which game developers have used for years, I wonder if we'll see improved performance on games running through Wine/Proton compared to native.