We got second place in the Godot XR Gamejam!

https://lemmy.zip/pictrs/image/132db940-2778-4d39-b852-8f5efb522714.webm

Pretty happy with what we were able to make! The game has a "flatscreen" mode too so you don't need a VR headset to play it.

https://copper-tunic.itch.io/chrono-crank

133 points · 6 comments · view on lemmy.world

6 Comments

magikmw@piefed.social · 5 pts · 130d (3 replies)

Hey, good job! I wanted to ask someone that did anything XR with godot, how feasible is making a phone AR app with the engine? All I ever see in the docs is how to use headsets and I just want to spawn a 3D dinosaur behind some bushes. It's cool if you don't know!

unit327@lemmy.zip · 4 pts · 130d (1 reply)

Phone based AR is a mess because while openxr did make some specs around it, google and apple never adopted them, so you need to use their proprietary bullshit instead. I don't have any experience with it myself.

https://forum.godotengine.org/t/does-godot-4-support-ar-for-android-and-ios/88658/3

magikmw@piefed.social · 2 pts · 130d

Oh well! Thanks anyway.

krow@lemmy.world · 3 pts · 130d

from the looks of it the apple arkit is stuck on godot 3 othereise the google arcore plugin mostly works.... it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1

naturegrower@lemmy.ml · 4 pts · 131d

Congrats, good job!

llii@discuss.tchncs.de · 3 pts · 131d

That looks cool, I have to try that!