Pretty happy with what we were able to make! The game has a "flatscreen" mode too so you don't need a VR headset to play it.
We got second place in the Godot XR Gamejam!
https://lemmy.zip/pictrs/image/132db940-2778-4d39-b852-8f5efb522714.webm
https://lemmy.zip/pictrs/image/132db940-2778-4d39-b852-8f5efb522714.webm
Pretty happy with what we were able to make! The game has a "flatscreen" mode too so you don't need a VR headset to play it.
6 Comments
magikmw@piefed.social · 5 pts · 130d
Hey, good job! I wanted to ask someone that did anything XR with godot, how feasible is making a phone AR app with the engine? All I ever see in the docs is how to use headsets and I just want to spawn a 3D dinosaur behind some bushes. It's cool if you don't know!
unit327@lemmy.zip · 4 pts · 130d
Phone based AR is a mess because while openxr did make some specs around it, google and apple never adopted them, so you need to use their proprietary bullshit instead. I don't have any experience with it myself.
https://forum.godotengine.org/t/does-godot-4-support-ar-for-android-and-ios/88658/3
magikmw@piefed.social · 2 pts · 130d
Oh well! Thanks anyway.
krow@lemmy.world · 3 pts · 130d
from the looks of it the apple arkit is stuck on godot 3 othereise the google arcore plugin mostly works.... it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1
naturegrower@lemmy.ml · 4 pts · 131d
Congrats, good job!
llii@discuss.tchncs.de · 3 pts · 131d
That looks cool, I have to try that!