feel like I should give standard on mtga a break since Im already sick of playing against landfall, or do I bite the bullet and just build an izzet deck?
I know when they made the new starter decks for foundations, I think I recieved them? was a while ago, feels like more than a year ago.
previous account will probably be better since youd have your existing cards rather than starting fresh since I dont think they give new players much?
yea honestly JaN0h4ck's advice by moving the input check into is probably what you'd want to have a crack into trying
otherwise for cleaning up code I would recommend 100% using Godot's actions so instead of doing an if statement for checking InputEventMouseButton and if its pressed or not and then checking the button index, just use an event.is_action_[pressed/released], or you check if the event is an action type and then call a separate function passing the event in to check the action just to make your _input function a little cleaner by only having the logic for the non button events happening in there
also considering how much youre calling camera.get_global_mouse_position() and whatnot, I feel like you may as well just set a variable at the top of the func for it, having the space for that would also help if you were to look into any other "mouse" position stuff such as touch screen inputs or virtual pointers from a controller
recommend using godot's action system instead of checking for specific button inputs https://docs.godotengine.org/en/stable/getting_started/first_3d_game/02.player_input.html#creating-input-actions since it can more easily allow for controller support and remapping, unless there's a reason you are checking for specific keys? also is there a reason to using _unhandled_input() over _input()?
Otherwise I would also recommend moving some of this logic into separate functions as a start
from the looks of it the apple arkit is stuck on godot 3
othereise the google arcore plugin mostly works.... it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1
my uni did offer student access to aws and azure, however these were limited such as only having like 100 bucks in credit, youd usually only also get this if you were enrolled into the respective units such as a cloud computing class
depends how good youre wanting it to be, I mostly use it for 3D projects and haven't really had any issues
well would be anonymous from godot, just not google :(
yessss looking forward to touch input for these control nodes
neocities?
funnily enough I only found out about this game from listening to +TEK
devlog 3? where are the others?
any interesting ways in dnd5e to do this besides spamming ranged attacks with a flying race?
ive sunk almost 100 hours into Inscryption (deck building roguelike)
feel like I should give standard on mtga a break since Im already sick of playing against landfall, or do I bite the bullet and just build an izzet deck?
the marvel super hero set isnt released til mid june
I know when they made the new starter decks for foundations, I think I recieved them? was a while ago, feels like more than a year ago. previous account will probably be better since youd have your existing cards rather than starting fresh since I dont think they give new players much?
yea honestly JaN0h4ck's advice by moving the input check into is probably what you'd want to have a crack into trying otherwise for cleaning up code I would recommend 100% using Godot's actions so instead of doing an if statement for checking InputEventMouseButton and if its pressed or not and then checking the button index, just use an event.is_action_[pressed/released], or you check if the event is an action type and then call a separate function passing the event in to check the action just to make your _input function a little cleaner by only having the logic for the non button events happening in there
also considering how much youre calling camera.get_global_mouse_position() and whatnot, I feel like you may as well just set a variable at the top of the func for it, having the space for that would also help if you were to look into any other "mouse" position stuff such as touch screen inputs or virtual pointers from a controller
recommend using godot's action system instead of checking for specific button inputs https://docs.godotengine.org/en/stable/getting_started/first_3d_game/02.player_input.html#creating-input-actions since it can more easily allow for controller support and remapping, unless there's a reason you are checking for specific keys? also is there a reason to using _unhandled_input() over _input()? Otherwise I would also recommend moving some of this logic into separate functions as a start
damn thougt this was a picture of a screw lmao
from the looks of it the apple arkit is stuck on godot 3 othereise the google arcore plugin mostly works.... it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1
damn wish I knew about that xr jam sooner, two days late now!
theyre just trying to make it sound right :^)
woa how'd you get that fur pattern?
great now I can look at all my losses
my uni did offer student access to aws and azure, however these were limited such as only having like 100 bucks in credit, youd usually only also get this if you were enrolled into the respective units such as a cloud computing class