Hey all,
I just wanted to open a brainstorming post for possible future variations on the game.
Note that this is just for fun and that i hold no weight toward game decisions.
Here's a couple ideas floating around in my own head, what's in yours?
- Speed click: First team to press 100* times wins
*Obviously this should be calibrated based on expected participation - Short timer, for length: No teams, only community effort to make it last as long as possible but the timer is shorter
Perhaps instead of short timer, the press value degrades over time. Basically a sub-a-thon, tbh - Lowest score after 24hrs* wins, but still have to keep the game alive until then or else nobody wins
*Needs calibrated for feasibility
Share your thoughts!
15 Comments
lvxferre@mander.xyz · 11 pts · 134d
Mac@mander.xyz · 6 pts · 134d
Oh that would be very interesting!
Vicinus@piefed.zip · 8 pts · 134d
Collaborative version. Button presses have to go in color order (ex. Blue button only Blue team can press the button and make the button Purple). Goal is to keep the button alive for (x) amount of time or bonus, as long as possible.
Also, may be cool to have a new variation each time the game is played.
Mac@mander.xyz · 4 pts · 134d
That would be really cool!
Deebster@infosec.pub · 2 pts · 131d
Maybe which colour is next isn't known ahead of time. Maybe the colours are actually pixels that fill in an image.
solace@lemmy.blahaj.zone · 7 pts · 134d
Consider: Two buttons
lvxferre@mander.xyz · 6 pts · 134d
Susaga@sh.itjust.works · 5 pts · 134d
A 5x5 light puzzle, where hitting a button toggles the buttons next to it. Battle to see whether "on" or "off" has more time.
solace@lemmy.blahaj.zone · 4 pts · 134d
conway's game of life but buttons
solace@lemmy.blahaj.zone · 6 pts · 134d
Slap fight: clicks regenerate. Clicking the button starts a five second timer. During the countdown, clicks work as normal, but after five seconds the button is locked to whoever pressed it last for five minutes before it can be pressed again
Mac@mander.xyz · 4 pts · 134d
Interesting, I wonder if this would incentivize people to click immediately or to hold off.
solace@lemmy.blahaj.zone · 5 pts · 131d
What about making a list of stackable modifiers, and before the game starts everybody selects a set of modifiers to vote for.
Deebster@infosec.pub · 2 pts · 131d
I like this, but I'd change it to having rounds of modifiers since lots of people join the game after it's already started. So either the modifier can change, or multiple modifiers can be added over time. The multiple-mods one sounds the most interesting, especially if the mods can combine/interact but would need playtesting to make sure some combos aren't broken (or let people vote for broken, that's still fun).
calmblue75@lemmy.ml · 4 pts · 133d
Consider adding orange as a team.
Edit: Citrus lovers, don't let any clown appropriate the colour. Remember tangerines.
Mac@mander.xyz · 5 pts · 133d
Can someone confirm if we have the technology for something this crazy?
calmblue75@lemmy.ml · 3 pts · 133d
What's crazy about orange?
Mac@mander.xyz · 2 pts · 133d
I'm not sure that's appropriate to discuss here. 👀
(Nothing lol)