Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles.
Godot 4: Raindrop ripple shader (tutorial)
https://www.youtube.com/watch?v=0IOIz5hOnVc
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