LG's latest hits one frame per millisecond at a full 1080p resolution.
The era of 1,000 Hz gaming monitors has arrived, but why?
https://arstechnica.com/gaming/2026/05/you-probably-dont-need-a-1000-hz-gaming-monitor/
https://arstechnica.com/gaming/2026/05/you-probably-dont-need-a-1000-hz-gaming-monitor/
LG's latest hits one frame per millisecond at a full 1080p resolution.
9 Comments
unmagical@lemmy.ml · 11 pts · 109d
The human eye can only see 999 FPS /s
neidu3@sh.itjust.works · 6 pts · 108d
Frames per second per sarcasm
unmagical@lemmy.ml · 2 pts · 108d
Yeah, it's the rolling of the eyes that really limits it.
Bluegrass_Addict@lemmy.ca · 9 pts · 109d
no clue.. I have 144 and usually don't even have it enabled.
yuri@pawb.social · 1 pts · 108d
meanwhile i got my first 165hz monitor and now i get all snooty when games are capped at 60
RaoulDook@lemmy.world · 3 pts · 109d
"full 1080p" - Big whoop, that's rookie numbers of pixels
Anberibaburia@lemmy.dbzer0.com · 1 pts · 109d
Low Perceived motion blur looks amazing. I only seen 165hz and I can imagine how much better that would look (when or if we uncouple framerate from performance like i heard from Intel gpu guy)
Cypher@aussie.zone · 1 pts · 109d
Was he talking about frame generation? Otherwise I don’t really see how that’s supposed to happen.
Anberibaburia@lemmy.dbzer0.com · 1 pts · 108d
That is one they used as example but there's other things people been trying (with different pros and cons). I remember one where it just kept the old frames as needed but that causes a lot of weirdness but it felt really smooth.