The era of 1,000 Hz gaming monitors has arrived, but why?

https://arstechnica.com/gaming/2026/05/you-probably-dont-need-a-1000-hz-gaming-monitor/

LG's latest hits one frame per millisecond at a full 1080p resolution.

23 points · 9 comments · view on lemmy.world

9 Comments

unmagical@lemmy.ml · 11 pts · 109d (2 replies)

The human eye can only see 999 FPS /s

neidu3@sh.itjust.works · 6 pts · 108d (1 reply)

Frames per second per sarcasm

unmagical@lemmy.ml · 2 pts · 108d

Yeah, it's the rolling of the eyes that really limits it.

Bluegrass_Addict@lemmy.ca · 9 pts · 109d (1 reply)

no clue.. I have 144 and usually don't even have it enabled.

yuri@pawb.social · 1 pts · 108d

meanwhile i got my first 165hz monitor and now i get all snooty when games are capped at 60

RaoulDook@lemmy.world · 3 pts · 109d

"full 1080p" - Big whoop, that's rookie numbers of pixels

Anberibaburia@lemmy.dbzer0.com · 1 pts · 109d (2 replies)

Low Perceived motion blur looks amazing. I only seen 165hz and I can imagine how much better that would look (when or if we uncouple framerate from performance like i heard from Intel gpu guy)

Cypher@aussie.zone · 1 pts · 109d (1 reply)

when or if we uncouple framerate from performance like i heard from Intel gpu guy

Was he talking about frame generation? Otherwise I don’t really see how that’s supposed to happen.

Anberibaburia@lemmy.dbzer0.com · 1 pts · 108d

That is one they used as example but there's other things people been trying (with different pros and cons). I remember one where it just kept the old frames as needed but that causes a lot of weirdness but it felt really smooth.