there are some evil places with trees, for example Taur-nu-Fuin, "Forest under Night," the pine forest south of Morgoth's mountain fortress Thangorodrim. or Mirkwood, especially southern Mirkwood near Sauron's fortress Dol Guldur. or the Old Forest east of the Shire, which isn't evil exactly, but unfriendly at least
11 Comments
Broadfern@lemmy.world · 50 pts · 108d
To be honest I feel the same way. No green = no good
arctanthrope@lemmy.world · 30 pts · 108d
there are some evil places with trees, for example Taur-nu-Fuin, "Forest under Night," the pine forest south of Morgoth's mountain fortress Thangorodrim. or Mirkwood, especially southern Mirkwood near Sauron's fortress Dol Guldur. or the Old Forest east of the Shire, which isn't evil exactly, but unfriendly at least
Kenny2999@lemmy.world · 29 pts · 108d
Most of space is therefore evil, except the ENTerprise
The_Picard_Maneuver@lemmy.world · 8 pts · 108d
This is a crossover that we need...
Olap@lemmy.world · 20 pts · 108d
This goes back to his time on the western front. No trees along the whole thing
EggInDisguise@lemmy.blahaj.zone · 14 pts · 108d
No Man's Land was certainly the result of evil, and I've never seen a living, growing tree in any picture I've ever seen
HubertManne@piefed.social · 12 pts · 108d
I don't blame him. Shade and shelter from the rain and a nice place to lean. Sometimes food and their cast offs can make a bit better shelter.
Valmond@lemmy.dbzer0.com · 13 pts · 108d
And like 8° less in the summer compared to places without trees.
BeMoreCareful@lemmy.world · 5 pts · 108d
Two of the American colonial exports that established a foothold in North America were potash and lumber.
UnrepententProcrastinator@lemmy.ca · 2 pts · 107d
Most places under the "spell" of Sauron are south and east. It's a European trope, I wonder why...
cristo@lemmy.world · 2 pts · 107d
Mordor is Turkey I guess