Hello, everyone! This time let’s make something a bit simpler, so we can take a break from overly long videos. I will create an infinite tunnel using a so-called Menger sponge, which is a three-dimensional fractal that we'll project onto a two-dimensional plane.
Godot 4: Menger tunnel shader (tutorial)
https://www.youtube.com/watch?v=-B_roCwIP5o
2 Comments
Warl0k3@lemmy.world · 2 pts · 71d
Wow that's cool - I haven't been so completely bewildered by a programming tutorial since someone tried to explain concurrency in Rust to me. How neat! I should check out godot.
FencerDevLog@programming.dev · 1 pts · 71d
Thanks! And yes, check it out.