Problem solved

651 points · 24 comments · view on lemmy.world

24 Comments

panda_abyss@lemmy.ca · 135 pts · 76d (4 replies)

If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens.

TheFriendlyDickhead@feddit.org · 88 pts · 76d (3 replies)

Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again

panda_abyss@lemmy.ca · 55 pts · 76d

This is fine

FAFO

rockSlayer@lemmy.blahaj.zone · 28 pts · 76d

When I was working in QA on videogames, I would have creamed my pants if I found this bug

vane@lemmy.world · 15 pts · 76d

Edit exe with hex editor and patch the game so it doesn't crash. Since you're already there, add water simulation. Hack steam account and publish new version of the game. Since you're already there change bank account number to some company you hate.

MonkderVierte@lemmy.zip · 44 pts · 76d (3 replies)

Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.

AngryCommieKender@lemmy.world · 17 pts · 76d

Just wait for the next patch. Vintage Story added a ton of underwater stuff in their latest two patches.

P1k1e@lemmy.world · 13 pts · 76d (1 reply)

Stanley Parable jump mechanic

drcobaltjedi@programming.dev · 6 pts · 76d

The jump circle was great

LovableSidekick@lemmy.world · 23 pts · 76d

This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected.

Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets.

The team leader basically said great idea but we're done with that piece. It never got fixed lol.

someguy3@lemmy.world · 20 pts · 76d (5 replies)

What happens if you go in the water? Or is it invisible wall?

The_Picard_Maneuver@lemmy.world · 76 pts · 76d (4 replies)

rants_unnecessarily@piefed.social · 4 pts · 75d (3 replies)

Ok, that's hilarious.

Where is it from?

AFLYINTOASTER@lemmy.world · 10 pts · 75d (1 reply)

The Bible

rants_unnecessarily@piefed.social · 1 pts · 75d

That's also funny!

The_Picard_Maneuver@lemmy.world · 1 pts · 75d

I don't know the context, because I've only seen this part clipped.

Gork@sopuli.xyz · 18 pts · 76d

Budget cuts.

AwesomeLowlander@sh.itjust.works · 5 pts · 75d (3 replies)

Where's the cigarette smoking guy scene from again?

oldpolo@lemmy.world · 8 pts · 75d (2 replies)

Might be Silicon Valley?

Agent641@lemmy.world · 12 pts · 75d (1 reply)

Yes that is Eric Bachman. He used to be fat and stupid, but he got better

baatliwala@lemmy.world · 7 pts · 75d

JIAN YANNNNG

vaultdweller013@sh.itjust.works · 4 pts · 75d

Be a neat Easter egg to have it do the old Tony Hawk audio scratch if you so much as touch it.

DoucheBagMcSwag@lemmy.dbzer0.com · 3 pts · 76d

Grey Skies: a war of the worlds

Knock_Knock_Lemmy_In@lemmy.world · 3 pts · 76d

I don't have the animations for pole vaulting, limbo dancing or Juggling.