Edit exe with hex editor and patch the game so it doesn't crash. Since you're already there, add water simulation. Hack steam account and publish new version of the game. Since you're already there change bank account number to some company you hate.
This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected.
Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets.
The team leader basically said great idea but we're done with that piece. It never got fixed lol.
24 Comments
panda_abyss@lemmy.ca · 135 pts · 76d
If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens.
TheFriendlyDickhead@feddit.org · 88 pts · 76d
Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again
panda_abyss@lemmy.ca · 55 pts · 76d
This is fine
FAFO
rockSlayer@lemmy.blahaj.zone · 28 pts · 76d
When I was working in QA on videogames, I would have creamed my pants if I found this bug
vane@lemmy.world · 15 pts · 76d
Edit exe with hex editor and patch the game so it doesn't crash. Since you're already there, add water simulation. Hack steam account and publish new version of the game. Since you're already there change bank account number to some company you hate.
MonkderVierte@lemmy.zip · 44 pts · 76d
Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.
AngryCommieKender@lemmy.world · 17 pts · 76d
Just wait for the next patch. Vintage Story added a ton of underwater stuff in their latest two patches.
P1k1e@lemmy.world · 13 pts · 76d
Stanley Parable jump mechanic
drcobaltjedi@programming.dev · 6 pts · 76d
The jump circle was great
LovableSidekick@lemmy.world · 23 pts · 76d
This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected.
Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets.
The team leader basically said great idea but we're done with that piece. It never got fixed lol.
someguy3@lemmy.world · 20 pts · 76d
What happens if you go in the water? Or is it invisible wall?
The_Picard_Maneuver@lemmy.world · 76 pts · 76d
rants_unnecessarily@piefed.social · 4 pts · 75d
Ok, that's hilarious.
Where is it from?
AFLYINTOASTER@lemmy.world · 10 pts · 75d
The Bible
rants_unnecessarily@piefed.social · 1 pts · 75d
That's also funny!
The_Picard_Maneuver@lemmy.world · 1 pts · 75d
I don't know the context, because I've only seen this part clipped.
Gork@sopuli.xyz · 18 pts · 76d
Budget cuts.
AwesomeLowlander@sh.itjust.works · 5 pts · 75d
Where's the cigarette smoking guy scene from again?
oldpolo@lemmy.world · 8 pts · 75d
Might be Silicon Valley?
Agent641@lemmy.world · 12 pts · 75d
Yes that is Eric Bachman. He used to be fat and stupid, but he got better
baatliwala@lemmy.world · 7 pts · 75d
JIAN YANNNNG
vaultdweller013@sh.itjust.works · 4 pts · 75d
Be a neat Easter egg to have it do the old Tony Hawk audio scratch if you so much as touch it.
DoucheBagMcSwag@lemmy.dbzer0.com · 3 pts · 76d
Grey Skies: a war of the worlds
Knock_Knock_Lemmy_In@lemmy.world · 3 pts · 76d
I don't have the animations for pole vaulting, limbo dancing or Juggling.