It is not next-generation, this is a versionning solution for a different kind of software than git. Git works extremely well for traditional software development.
Lore seems to be tailored for video games and other software that have large amount of assets, partial checkouts, worktree where patched-based system is not very well adapted.
Interesting, I'd like to see a benchmark comparison of it with Git, both in scenarios with multiple binary assets and in typical scenarios of mostly source code files
I'm no longer friends with Epic, but I recognize the usefullness, as this is Open Source, solves a problem they need and on top of, it is written in Rust. One of the best things come out of Epic lately.
8 Comments
olafurp@lemmy.world · 13 pts · 71d
Very cool project. I imagine people will like being able to commit all assets without everyone everywhere having to download every pixel change.
sonalder@lemmy.ml · 11 pts · 70d
It is not next-generation, this is a versionning solution for a different kind of software than git. Git works extremely well for traditional software development.
Lore seems to be tailored for video games and other software that have large amount of assets, partial checkouts, worktree where patched-based system is not very well adapted.
alexcleac@szmer.info · 6 pts · 70d
EpicGames, huh? I did not expect that!
racketlauncher831@lemmy.ml · 3 pts · 70d
So is it written in Godot or something?
Oh, cool, Rust!
yogthos@lemmy.ml · 1 pts · 70d
same
iByteABit@lemmy.ml · 5 pts · 70d
Interesting, I'd like to see a benchmark comparison of it with Git, both in scenarios with multiple binary assets and in typical scenarios of mostly source code files
thingsiplay@lemmy.ml · 4 pts · 70d
I'm no longer friends with Epic, but I recognize the usefullness, as this is Open Source, solves a problem they need and on top of, it is written in Rust. One of the best things come out of Epic lately.
GranulatedSugarToaster@lemmy.dbzer0.com · 2 pts · 70d
🦀