Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance.
Godot 4: Seismograph shader (tutorial)
https://www.youtube.com/watch?v=pvZqwv9pMGs
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