iOS Release Wandering Alchemist

https://apps.apple.com/us/app/wandering-alchemist/id6798869918

It took quite a while (Apple let me wait for two weeks just for the first App review), but it's finally out.

Just version 1.4.5 so far, but the big content update is already in the pipeline and hopefully approved in another day or two. There's already plenty to do at least! :) Apple was really fast to review the update, 1.5.2 is now also live on App Store!

Let me know how you like it, leave a rating and a review 💚

Due to Apple charging 99€ a year just for the developer account I was unsure how to price the game. But in the end I want people to play it and have fun, so same deal as Android: Free, no ads, no in-app purchases (besides "Support the developer") and fully offline.

14 points · 4 comments · view on lemmy.world

4 Comments

VerseAndVermin@lemmy.world · 3 pts · 6d (1 reply)

I’ve only just started but this is so so lovely.

Vlyn@lemmy.zip · 2 pts · 6d

Glad you're enjoying it 💚

VerseAndVermin@lemmy.world · 2 pts · 5d (1 reply)

Have I misunderstood what they need?

Vlyn@lemmy.zip · 3 pts · 5d

Yes :)

They need Energy and Protection (yellow and blue). They are okay with Clarity (light blue/white). But your potion also has Cure (bandage icon) which they don't want.

The only merchants taking everything are the blue default merchants with no limitations.

So the trick for these merchants is to remove all effects you don't want. They also pay more if you only deliver effects they want (green checkmark). Hint: Use the opposite effect, for example if your brew had 3x Curse (red/black eye) it would have removed the 3x Cure.

Sorry, it can be a bit much starting out, but I did want to make the game interesting while keeping the minigames light weight so they are playable on walks :)